03-04-2016, 02:11 PM | #1 | ||
Join Date: Aug 2004
Location: North Florida
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6 Million Dollar Men
Does anyone have experience running a campaign similar to this idea:
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I’m looking for critiques or suggestions, please.
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christ0pher You reach out to push the orc off the ledge. [Dice roll. Critical Failure!] But instead, lightly caress his back. The orc is uncomfortable. Last edited by christ0pher; 03-04-2016 at 02:16 PM. Reason: words and stuff, man |
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03-04-2016, 02:33 PM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: 6 Million Dollar Men
The ETS does feel a little out of place ...
Its a good concept. Frankly a lot of that is just being able to walk around with a bunch of gear without people noticing -- which is a fun game. You can also have a good amount of fun in situations where the foes' threat to the players aren't near as important as their threat to others if the attack is detected. If I was running the program I'd pick a special ops team and use them to rescue hostages and raid high stakes facilities. You can bend it towards action rather than supers.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
03-04-2016, 02:42 PM | #3 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: 6 Million Dollar Men
A group of Biologically augmented soldiers from a previous generation of the program. Their augmentation isn't as advanced as the PC's, but it did include a dramatic life extending serum that's allowed the Super Soldiers to remain in top fighting shape for longer then the PC's have been alive. So they're far more experienced and skill to make up the difference.
Questions that need answering
Maybe the program is morally ambiguous if not strait up evil and the Super Soldiers are true patriots who went rogue to write their previous wrongs. In this scenario the formula involved secret nazi methods to produce the chemicals that we still can't replicate so the only super soldiers are from the first batch created just after WWII. Or perhaps the method isn't used because it produces mental instability in it's subjects and the Super soldiers are Vietnam Vets who've gone rogue do to a combination of PTSD, regret and paranoia from their actions in the war and the side effects of the treatment. Also you could even use both these examples in the same game. The program managed to replicate the formula, but with an additional side effect that caused mental instability. The WWII vets go rogue when they found out the program knew about the flaw in the formula and still when through with it to produce soldier to fight the Russians in the event the Cold War heated up. Last edited by Minuteman37; 03-04-2016 at 02:49 PM. |
03-04-2016, 02:45 PM | #4 |
Join Date: Aug 2004
Location: North Florida
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Re: 6 Million Dollar Men
The ETS was meant to show some of the neurological/reflex improvement from having some manner of nano-bionic stuff going on in the brain.
Those are the types of "dungeon crawl" missions I'm leaning towards, hostages and raids, but I want to throw in serious threats like some of the baddies I listed. Give them something they can't push around so easily once in awhile.
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christ0pher You reach out to push the orc off the ledge. [Dice roll. Critical Failure!] But instead, lightly caress his back. The orc is uncomfortable. |
03-04-2016, 02:49 PM | #5 | |
Join Date: Aug 2004
Location: North Florida
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Re: 6 Million Dollar Men
Quote:
__________________
christ0pher You reach out to push the orc off the ledge. [Dice roll. Critical Failure!] But instead, lightly caress his back. The orc is uncomfortable. |
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03-04-2016, 03:31 PM | #6 |
Join Date: Aug 2004
Location: Austin, TX
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Re: 6 Million Dollar Men
HT +10 and ST +40 is a lot. ST 50 gives BL 250 and 5d+2 thr damage, which means they can lift football players off the ground one-handed and casually and then punch them as hard as a 5.56mm hits. That's a lot. Meanwhile, HT 20 gives them near immunity to common disruptive agents like pepper spray and to death in general - come to think of it, it'll take about 300 injury to kill one of them, which means ... huh, it looks like they can take the HEAT round from a T-72 without dying (6dx7 (10) cr ex is ~150 injury, plus another 80 from the explosion). Fine if that's what you're visualizing, but that might be a bit much.
Surprisingly, they don't have Fit. Might not matter with those HT numbers, but I'd still expect them to have it.
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03-04-2016, 03:43 PM | #7 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: 6 Million Dollar Men
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HT is different. HT is tied to the bell curve of 3d6. And +10 HT is fairly boring. It means they'll never get sick, never stop moving until they are dead dead dead, and gives them sex appeal 15 by default. If you want unkillable, give them unkillable. you already gave resistant to metabolic hazards. And while a bonus to HT is appropriate, +10 isn't. Even in a supers game.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-04-2016, 04:01 PM | #8 | ||
Join Date: Aug 2004
Location: North Florida
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Re: 6 Million Dollar Men
Quote:
Quote:
Thanks!
__________________
christ0pher You reach out to push the orc off the ledge. [Dice roll. Critical Failure!] But instead, lightly caress his back. The orc is uncomfortable. |
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03-04-2016, 04:09 PM | #9 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: 6 Million Dollar Men
Quote:
I would probably throw in a quirk or something to indicate that it doesn't raise sex appeal or singing, or that it doesn't boost them by 5 at least... HT based skills can be weird.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-04-2016, 05:36 PM | #10 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: 6 Million Dollar Men
Quote:
The second thing I'm adding is Super Jump, because having a 10' vertical jump is just awesome. Though, again, you may have gotten that for free with ST 50. I'd probably go with HT +5, Fit, and Immunity to Metabolic Hazards +3. It'd net out to similar levels of "I'm immune to your pepper spray and other nonsense" but make them slightly easier to knock out. With ST 50 and that HT package, there's a reasonable chance they'll fall unconscious a couple of seconds after taking a LAW rocket to the torso. They still won't die, but they'll at least fall over.
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