06-05-2013, 08:52 AM | #31 | |
Join Date: Mar 2010
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Re: Killing someone unkillable
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Table problems don't have game mechanical solutions. |
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06-05-2013, 10:59 AM | #32 | |
Join Date: Mar 2013
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Re: Killing someone unkillable
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The bronzing idea, though, was exactly how the heroes of Bloodsucking Fiends took care of a pair of vampires. So while they were sleeping, the head of the turkey bowlers used a huge electrolyzing vat and individually bronzed them. Of course, since most vampires I've heard of from literature had super-human strength, that might just make them annoyed. I wonder what the strength of a quarter-inch of bronze is... Ya'know, just in case I have a vampire problem and need a couple of statues to give to the local werewolves. :) That book talked a lot about the problems of vampire-human dating long before Twilight and Buffy hit the screens. |
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06-11-2013, 10:22 PM | #33 |
Join Date: Jan 2005
Location: Japan
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Re: Killing someone unkillable
In general, when the GM prepares an enemy that is supposed to be "unkillable", the whole idea of the adventure is seeking a way to neutralize his immortality or to defeat him without "killing" him. It's generally more fun for players to share common interests with the GM.
One classic method for defeating an "unkillable" enemy is hurling him away into outer space. It's easy in principle: you can just throw him upward so fast that he completely escapes from your planet's gravitational well. To do so, you only have to buy up ST.
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