08-15-2011, 12:01 AM | #1 |
Join Date: Apr 2011
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Have campaign idea. Feedback?
This is based off of a starting thread:Importance of Climax in a campaign. I don't like to see these things drift focus so I'm starting a new one with links to each other. Being new to these things, let me know if this is a poor idea.
The campaign setting is low-medium fantasy. Themes include: blue collar/working class PC's, badass crew, and movable (improvable) HQ (a ship). The first adventure will be set up so that by the end of it (1-3 sessions later) they may gain a ship (either completely or for use under a patron). I was worried that no setting would work with the movable HQ. Then a player mentioned an anime where the land werent really islands but extensive riverways made ships and river boats the most common mode of transportation. I'll be starting them all off with some level of Crewman & Fishing. Aside from that I'm working out the level of fantastic races I'll allow in my game. I'm pretty sure none of my players comes to this forum so anything goes. Last edited by DwarvenHeart; 08-15-2011 at 12:08 AM. Reason: Link didn't work |
08-15-2011, 12:11 AM | #2 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: Have campaign idea. Feedback?
I've run the roaming HQ before, it works just fine. It's kind of like a Travelogue adventure (See GURPS:Fantasy for details on that campaign type). If you want, they could be traders, engaging in cargo trading. Check out GURPS:Traveller for info on that, though you'll have to do a lot of conversion to make the tables and stuff for Low Tech.
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08-15-2011, 12:22 AM | #3 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Have campaign idea. Feedback?
In one of the two campaigns in my last cycle, the PCs were the officers of a privateer sailing ship in the service of Atlantis; they comprised avatars of three gods (Aeolus, Miacha, and Errol Flynn), a rakshasa, and two humans, one of whom was the shipowner. It worked quite well.
One thing that I did was to define the regular crew of the ship as an Ally Group, and the marines as another Ally Group, and require the PCs to spend points on buying them as such, split among the different PCs. They weren't very expensive, being built on a lot fewer points, but it seemed the neatest way to account for their presence. Bill Stoddard |
08-15-2011, 01:26 AM | #4 | ||
Join Date: Apr 2011
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Re: Have campaign idea. Feedback?
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08-15-2011, 01:40 AM | #5 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Have campaign idea. Feedback?
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If you wanted to have more detail on the background combat, you could play out a small number of NPC vs. NPC fights, and reduce the two forces in proportion to the outcomes. Bill Stoddard |
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08-15-2011, 04:45 PM | #6 | |
Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Re: Have campaign idea. Feedback?
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The campaign is set aboard a pirate vessel which operates out of Freeport (Green Ronin's Freeport setting) and in the fantasy equivalent of the Caribbean. This allows for a mobile HQ where the PC's are pirates in the division of a grumpy NPC/Pirate officer named Martin Delaney, who is teaching them tricks of the trade. As they improve in abilities, they have the option to break off or climb the ranks within the ship towards officer slots. The captain is one of those 55-year old tough guys and I've started filling out the list of NPC's that are both frequent members of the party (The cabin boy, Toby), or occasional ranking officers aboard. Missions are combination of Urban missions in Freeport, coupled with the type of military objectives (disable this fort, move this noble inland to his father's estate, secure noble's estate, Capture and ransack Spanish-inspired city). The enemy employ priests who also lob spells at PC's and of course we've already encountered a few waves of enemy troops in buff coats with heavy muskets and morion-style helmets. There are a lot of options if you have 'PC's aboard ship' + Urban adventures. -P
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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08-15-2011, 06:06 PM | #7 | ||
Join Date: Apr 2011
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Re: Have campaign idea. Feedback?
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08-15-2011, 06:36 PM | #8 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Have campaign idea. Feedback?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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08-15-2011, 06:42 PM | #9 | |
Join Date: Nov 2010
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Re: Have campaign idea. Feedback?
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Note that there's no way it's combat normalized to the tactical scale--I didn't intend it to be--but if I did it right it should help nudge you towards summing large, unwieldy fights quickly.
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08-15-2011, 09:25 PM | #10 | |
Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Re: Have campaign idea. Feedback?
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The PC's, hiking through the jungle, have already encountered (and been fired upon) by Goblin snipers in service to the militia. They have also just avoided a militia patrol. For a maritime campaign, consider a small ship with merchant/pirate types aboard. Fantasy, watch the Sinbad movies as inspiration. -P.
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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campaign advice, campaign ideas, new gm |
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