04-11-2011, 06:48 AM | #1 |
Join Date: Oct 2010
Location: earth....I think.
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having fun with neutralize! :D
so I have been toying with neutralize a lot. having the second power theft option on it (boost your own powers by the same cost as the power you just stole) is like having a variable modular ability that has a fixed cost.
Neutralize [425pts] -Cosmic, +300% -Cosmic: ability other than an attack or a defense, +50% -Power Theft, +300% -Timespanning (+50%; Cosmic: No die roll required, +100%), +100% this allows you to steal a persons power to boost your own power. once stolen you can, at anytime afterward, call back that same boost. I don't know what to add so that the boost is fixed, meaning when I stole the power the first time and used the boost for speed, if i call it again it will give me the same boost; only for speed. adding duration permanent so the boost stays till you decided to remove it makes it 500pts. thats a lots of points but seeing as this allows you to get a power boost from any range (1pt-whatever the GM says is the highest pt value for a power) and hold that boost till you are done with it or find a bigger one, which you can recall anytime. buying multiple copies of this advantage is like adding slots. EDIT:: hey i think i just made peter from heroes base outline for his power :D Last edited by zoncxs; 04-11-2011 at 07:14 AM. |
04-11-2011, 06:58 AM | #2 |
Join Date: Dec 2005
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Re: having fun with neutralize! :D
I do like that build, used a very similar one for an NPC in my Wildcards game. However, there are a couple hitches in terms of it being rules legal. Technically, people always get resistance rolls, so No Die Roll Required is of limited use. Also, you would take penalties for Timespanning depending on how long it had been since you touched them...
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04-11-2011, 07:08 AM | #3 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: having fun with neutralize! :D
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04-11-2011, 07:10 AM | #4 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: having fun with neutralize! :D
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One question though - can you explain what the Timespanning is for?
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-JC |
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04-11-2011, 07:13 AM | #5 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: having fun with neutralize! :D
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04-11-2011, 10:45 AM | #6 | |
Join Date: Sep 2004
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Re: having fun with neutralize! :D
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04-11-2011, 11:07 AM | #7 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: having fun with neutralize! :D
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I'm not sure about the whole using the original success roll's margin though. Part of the Time-Spanning description says you have a penalty for the time gap on your rolls.
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-JC |
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04-11-2011, 10:06 PM | #8 |
Join Date: Apr 2005
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Re: having fun with neutralize! :D
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04-11-2011, 10:45 PM | #9 |
Join Date: Oct 2010
Location: earth....I think.
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Re: having fun with neutralize! :D
what i was really aiming for when i added the timespaning (no die roll required) was so the penalty from the difference of days wouldn't effect it. i wanted to get rid of that variable.
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04-12-2011, 04:25 PM | #10 |
Join Date: Dec 2006
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Re: having fun with neutralize! :D
Using Time spanning with NDDR is fine, but it will result in MOS 0, so now you need to have something that makes there resistance effectively impossible (Say a -18 modifier).
Is there an enhancement that makes resistance harder like how multiple levels of an affliction works? |
Tags |
neutralize, power boost |
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