Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-11-2016, 09:54 PM   #21
Agent
 
Join Date: Nov 2009
Default Re: Submissive Disadvantage?

Quote:
Originally Posted by GodBeastX View Post
The Imps don't necessarily like or care about the upper demons at all. It's more "Oh, I better do what they tell me!" So they aren't going out of their way to lump more work on themselves.
If they have inborn fear of harmful consequence ('If I don't do this he'll put me in the oven again!') then it could be a form of Cowardice. This would also make them tend to not want to interact with higher ups if they can avoid it/aren't already under a threat of harm. And they will reluctantly submit themselves to 'lesser harm' because they know what the Big Meanies will do to them if they don't.
__________________
Mythweavers PbP
Agent is offline   Reply With Quote
Old 10-12-2016, 10:01 AM   #22
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Re: Submissive Disadvantage?

Quote:
Originally Posted by Agent View Post
If they have inborn fear of harmful consequence ('If I don't do this he'll put me in the oven again!') then it could be a form of Cowardice. This would also make them tend to not want to interact with higher ups if they can avoid it/aren't already under a threat of harm. And they will reluctantly submit themselves to 'lesser harm' because they know what the Big Meanies will do to them if they don't.
Sorry this isn't the easiest question, but that's why I asked the hive =) Wasn't easy for me.

I could see this, or Reprogrammable too. Definitely have cowardice... reprogrammable description makes it sound like you get told to do things and you can interpret them, but gotta do them.

I think it's probably Cowardice, Reprogrammable or Duty.
__________________
RPG Jutsu.com - Ninjas Play GURPS
GodBeastX is offline   Reply With Quote
Old 10-12-2016, 12:36 PM   #23
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: Submissive Disadvantage?

Perhaps it could be Social Status (Infernal).
Donny Brook is offline   Reply With Quote
Old 06-23-2018, 01:39 PM   #24
artichoke
 
Join Date: Jun 2018
Default Re: Submissive Disadvantage?

Quote:
Originally Posted by GodBeastX View Post
I have a character that needs to easily give in when a higher caste/status/charismatic/etc person pushes their weight around on them or gives them direction. What would this be?
Sounds like a good case for simply making a custom disadvantage at -10 points. Called it Submissive L2 and be done with it.

L1 would be -5 and would not be "easily". It would be inclined.

Update: You would have to add a clause about protecting personal welfare from obvious major threats, like a high-status person telling you to shoot yourself or go into a bank to rob it with no disguise.

Last edited by artichoke; 06-23-2018 at 03:50 PM. Reason: update
artichoke is offline   Reply With Quote
Old 06-23-2018, 02:47 PM   #25
Celti
 
Celti's Avatar
 
Join Date: Jun 2007
Location: USA, Arizona, Mesa
Default Re: Submissive Disadvantage?

I've simply used variants of the Easily Influenced quirk (Power-Ups 6, p. 18), such as:

Obedient: You have a -1 to resist Influence skills and other people have a +1 to use Influence skills on you when they have a positive reaction bonus for differences in social position.
Eager to Please: You have a -1 to resist Influence skills and other people have a +1 to use Influence skills on you when they are making a Request for Aid.
Celti is offline   Reply With Quote
Old 06-23-2018, 03:31 PM   #26
artichoke
 
Join Date: Jun 2018
Default Re: Submissive Disadvantage?

Quote:
Originally Posted by Celti View Post
I've simply used variants of the Easily Influenced quirk (Power-Ups 6, p. 18), such as:

Obedient: You have a -1 to resist Influence skills and other people have a +1 to use Influence skills on you when they have a positive reaction bonus for differences in social position.
Eager to Please: You have a -1 to resist Influence skills and other people have a +1 to use Influence skills on you when they are making a Request for Aid.
A quirk is way too weak for this level of submissiveness:

I have a character that needs to easily give in when a higher caste/status/charismatic/etc person pushes their weight around on them or gives them direction.

That is both a lot of people, so it has a wide net — and it's "easily" giving in, which is a huge surrendering of agency.

In the right campaign (and that would be most of them unless you're at or near the top of the social heap — in status, caste, and charisma at the same time), it would be well beyond a -15. A -15 is something like "Fights only in self-defense". That's a lot lot more personal agency than easily giving into anyone who is of higher status, along with anyone who is charismatic.

"Tell me where your group's hideout is (so I can slaughter everyone)." "Sure thing!"

"Give me all of your money and all of your family's money, too." "Anything you ask!"

"Go rob that bank. There's no time for disguise." "Sounds great!"

"Shoot yourself." "Okay."

Submission is potentially very dangerous so it needs to be worded carefully. I was too glib with my suggestion before because I read "easily" as hyperbole. But really, it's better to take all words at face value. Easily giving in really is just too powerful unless the only people encountered in the game who fit the description are people you would already be like that with, like a benevolent king.

How about this wording for your original request:

I have a character who will face a serious willpower penalty when a higher caste/status, or much more charismatic, person influences him/her to do something that won't be obviously a serious threat to that character's personal welfare.

Substitute the word critical for serious (in the personal welfare part) if you want the disadvantage to be worse. Substitute the word moderate for serious (in the willpower penalty part) if you want it to be weaker.

Last edited by artichoke; 06-23-2018 at 04:26 PM.
artichoke is offline   Reply With Quote
Old 06-23-2018, 09:37 PM   #27
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Submissive Disadvantage?

Quote:
Originally Posted by GodBeastX View Post
Sense of Duty is definitely not it. The Imps don't necessarily like or care about the upper demons at all. It's more "Oh, I better do what they tell me!" So they aren't going out of their way to lump more work on themselves.
That doesn't sound like it. SoD is what a Samurai has to a Daimyo, or a Barrayaran Armsman has to a Count. The OP makes it sound like the character has what amounts to an institutionalized Stockholm Syndrome.

I have read one or two stories of that sort of thing from places where hierarchy is unusually brutal. Sometimes it is hard to get someone who has been trampled long enough to realize they are human. Even those sorts don't have Slave Mentality per se.

I think I would call it Weak Will.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old 06-24-2018, 12:09 AM   #28
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Submissive Disadvantage?

Quote:
Originally Posted by GodBeastX View Post
I have a character that needs to easily give in when a higher caste/status/charismatic/etc person pushes their weight around on them or gives them direction. What would this be?
Reduced Will, with the Aspected limitation, only vs. "Superiors," with makes it [-4] per level.
johndallman is offline   Reply With Quote
Old 06-24-2018, 12:44 AM   #29
David Johnston2
 
Join Date: Dec 2007
Default Re: Submissive Disadvantage?

Quote:
Originally Posted by GodBeastX View Post
I have a character that needs to easily give in when a higher caste/status/charismatic/etc person pushes their weight around on them or gives them direction. What would this be?
Oddly enough...Selfish. The flip side of their expecting those of lower status to defer to them is that they also expect to be ordered around by their superiors although they'll seize on opportunities for advancement if they exist.
David Johnston2 is online now   Reply With Quote
Old 06-24-2018, 01:25 PM   #30
oma
 
Join Date: Oct 2008
Location: arlington texas
Default Re: Submissive Disadvantage?

If, they're NPCs why wouldn't you just hand wave it and not care about the points? Or are the PCs playing the Imps?

It seems to me that just because you CAN try and stat everything up with GURPS doesn't necessarily mean that it is useful to. Would you save a lot of time just saying, "the imps can't go against their leaders"? It's not like the players need to know about point values and advantages and disadvantages of the creatures in the world. Point values are just to be able to balance player choices right?
oma is offline   Reply With Quote
Reply

Tags
custom, disadvantages

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.