02-26-2016, 03:20 PM | #31 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Definition of 'disadvantage'
Quote:
I don't like being told making realistic characters lacking common definition disadvantages is highly frowned upon and/or requires using up much, if not all, of my Gurps Disadvantage quota. It's one of the reasons why I like separating Willpower and Perception out but keeping IQ! at 20 points. To avoid any semblance of point crocking.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
02-26-2016, 03:36 PM | #32 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Definition of 'disadvantage'
Quote:
But that's because the situations needing a straight ST or HT roll and the number of skills they both cover combined are far, far fewer than the other two stats taken singly. Quote:
That's one of the house rules I stole from PK's site. |
||
02-26-2016, 04:02 PM | #33 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
|
Re: Definition of 'disadvantage'
I'd only allow my players to take the Enemy disadvantage if everyone takes it. Because otherwise the characters who didn't receive points for taking an Enemy are going to defend the character who did.
|
02-26-2016, 04:05 PM | #34 | |
Join Date: Oct 2007
Location: Vermont
|
Re: Definition of 'disadvantage'
Quote:
The problem with HT! is that there are a lot of straight HT rolls (to heal, to stay conscious, to resist poison, disease, and afflictions, to survive injuries) and they're some of the most important in the game. Basically +3 HT! includes Hard to Kill lvl 3 (6), Hard to Subdue lvl 3 (6), and Resistant +3 (Very Common: Metabolic Hazards) (10) for 6 points instead of 22. That's roughly a 70% limitation that comes with no limitations and a few tertiary benefits. Personally, I have no problem with IQ!. Will and Per are incredibly useful traits to have on an adventure, if a player wants to do with out them, the risks are worth the points, in my view. I only charge them to the disadvantage total if they fall below 10. As for DX!, well, I've never had a player intentionally buy their Speed down below the highest whole number. It doesn't seem too broken.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
02-26-2016, 04:13 PM | #35 | ||
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: Definition of 'disadvantage'
Quote:
Quote:
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
||
02-26-2016, 04:26 PM | #36 | ||
Join Date: Oct 2007
Location: Vermont
|
Re: Definition of 'disadvantage'
Quote:
Quote:
It's a lot of skills, true, but fairly few of them are that useful in life and death adventuring situations. I guess I'd probably feel differently about IQ! if I included more social engineering and creation and invention kind of stuff in my games.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
||
02-26-2016, 04:26 PM | #37 | |
Join Date: Dec 2008
|
Re: Definition of 'disadvantage'
The other thing to bear in mind is that disadvantage limits are not soley about limiting disadvantages. They are also about limiting overall power and versatility. When you say 150 points with -50 disadvantages, you can make the assumption that the players only have 200 points to play things with which limits the degree to which they can get lots of powerful things. If they can drop a few attributes (say take ST 7, DX 8 and BS 3) on top of their 50 points in disadvantages, they now have 300 points to play with in terms of abilities. Now, those low attributes are likely going to come back to bite them, but that doesn't stop them from stealing the stage and/or breaking several scenarios with their extra points.
Quote:
|
|
02-26-2016, 04:36 PM | #38 |
Join Date: Dec 2007
|
Re: Definition of 'disadvantage'
Certainly people who are smart but weak willed and oblivious exist. So do myopic, absent-minded and people with Parkinsons. Allowing unlimited will and perception reduction undermines the character design system. IQ isn't intended to cost a straight ten character points per point and letting it cost that messes with Talents. And superhumanly intelligent characters always have higher than average perception and/or will
|
02-26-2016, 07:29 PM | #39 |
Join Date: Nov 2012
Location: Australia WA
|
Re: Definition of 'disadvantage'
Actually not true. There is no such Disadvantage as -Striking ST or -Lifting ST. If you want to lower just one, you have to lower your whole ST score and then buy up HP and the other variant of ST.
|
02-26-2016, 11:44 PM | #40 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Definition of 'disadvantage'
|
Tags |
disadvantages, quirk limit |
|
|