02-27-2016, 12:18 AM | #41 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Definition of 'disadvantage'
Well, 4e has taken a firm stand on no ST rolls - ST affects things like encumbrance while doing things we consider ST for (climbing, etc.). And for anything that requires a ST roll, I would assign it to either Lifting or Striking ST, depending on the intensity/duration of the effort required.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
02-27-2016, 05:35 AM | #42 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Definition of 'disadvantage'
Quote:
Saying that superhumans ALWAYS have anything is patently wrong as they don't exist so vary in fiction in every conceivable way. I also dealt with the underlying gamist issue of too low of price for IQ! with increasing the price to 20.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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02-27-2016, 12:35 PM | #43 |
Join Date: Dec 2007
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Re: Definition of 'disadvantage'
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02-27-2016, 01:18 PM | #44 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Definition of 'disadvantage'
Quote:
Also, 6 Perception costs more than you get for Bad Sight though I suppose the bonus to other perceptions might be a good tradeoff for some characters.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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disadvantages, quirk limit |
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