05-18-2022, 01:29 PM | #21 |
Join Date: Jun 2006
Location: Sweden, Stockholm
|
Re: What has high SM ever done for us?
Now I've got the mental image of a 50-meter adventurer crouched down outside a (relatively) tiny administrative building trying desperately to fill out tax declaration forms on tiny pieces of parchment.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
05-18-2022, 01:30 PM | #22 | |
Join Date: May 2010
|
Re: What has high SM ever done for us?
Quote:
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
|
05-18-2022, 01:40 PM | #23 |
Join Date: Apr 2022
|
Re: What has high SM ever done for us?
Fame and quite likely fortune.
Unless you're too big, then possibly quite a bit of inconvenience to others/humans. But if you were bigger, and human(ish), and without the usual drawbacks, like a shorter lifespan and all that, then you'd basically be quite superior to most people alive. Even today. Sure, you'd need extra accomodation, but unless you're freakishly ginormous, you'd be the star pretty much anywhere. Children would want to ride on you. Women would wonder if they could take you. Men would probably be jealous, but they could also be inspired. (And if you're a woman, well, I'd say that it's obvious you that you'd be popular all around, too. Gigantesses are kind of an established thing.) As for the food: Even if you weren't somehow the talk of the town (and therefore probably well off), which you would be, food is still produced in quite the surplus 'around these parts'. (In other words, you could probably eat all the leftover food in the supermarkets) Smaller humanoids will never have the same regard as bigger ones. No matter how sturdy and surly and martial you can make a dwarf. One SM higher and you can oil yourself up, walk across the beach and you'll have fawners dangling off of you pretty much guaranteed. (Edit: Yes despite the oil :P) And those still have quite a bit of worth in 'post revenge of the nerds' world. Last edited by Lovewyrm; 05-18-2022 at 01:49 PM. |
05-18-2022, 01:49 PM | #24 | |
Join Date: Sep 2004
|
Re: What has high SM ever done for us?
Quote:
In a dark alley (or out in the wilderness, anywhere others aren't around to even out the size difference) someone small isn't likely to be considered a threat while someone big is. At some point a giant suffers from the "better safe to get rid of it just to be sure." |
|
05-18-2022, 01:51 PM | #25 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
|
Re: What has high SM ever done for us?
Quote:
I agree with those saying SM should have a cost and adjust ST/HP along with it. It could be balanced to make being a 5 meter giant be an interesting option, and be given more points for stuff like poor accessibility to equipment in the setting (if the setting has fewer SM+2 gear than SM+0). The current (upwards) SM system mostly benefits huge 'No Fine Manipulator' monsters, or even more absurdly huge humanoids (since after a certain point ST just gets so cheap). And since frankly, I don't think a lot of of GMs run campaigns that include a 50 meter adventurer, it strikes me as more important that large-but-less-outrageously-huge PC feel like a good deal. :)
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
|
05-18-2022, 01:58 PM | #26 | |
Join Date: Apr 2022
|
Re: What has high SM ever done for us?
Quote:
Statues to people tend to be big, too. If you are a large human, then you'd be more likely to be revered than feared, unless there is actual war or strife or just danger, yeah. But in normal society? You'd be pretty well regarded, I'd say. Especially if you're good looking. If you're some troglodyte looking creature then yeah ok. But basically a human but big? People love that. Like this here (much larger than SM+1 tho): https://www.youtube.com/watch?v=a_ZGoPUErmQ If you were this statue, but lounging on the hill, being alive and real and all that. Well, sure, you'd have a sword but, you know. What's really there to fear if you're not acting hostile. Plumbers will probably give you bad lookswith a passion..but otherwise? All good. Especially if you're on their side. Last edited by Lovewyrm; 05-18-2022 at 02:03 PM. |
|
05-18-2022, 02:00 PM | #27 |
Join Date: Aug 2018
|
Re: What has high SM ever done for us?
Does anyone remember where to find that pricing breakdown of all the components of SM? Like where benefits/drawbacks were given advantage/disadvantage that all worked out to zero?
That way we could tailor adjustments to just those components wherever it was different, like if you wanted to make it so giants didn't cost more FP to enchant. |
05-18-2022, 02:09 PM | #28 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: What has high SM ever done for us?
Quote:
|
|
05-18-2022, 02:23 PM | #29 | ||||
Join Date: Sep 2004
|
Re: What has high SM ever done for us?
Quote:
Giants often are the monsters and historic foes. Just look at Greek mythology - giants are foes and a released titan could herald the end of society. Quote:
Like I said above - it's how and where you encounter someone. Where others can't help you, people are naturally cautious of someone approaching them, especially if that person is obviously larger (presumably stronger). Quote:
My experience has been that most people are leery of large animals (horses, elephants, cows) simply due to size, until you get figure out how such animals typically behave. I'd ignore a small dog yipping where I'd make sure a bigger dog was friendly. Quote:
|
||||
05-18-2022, 02:35 PM | #30 | |
Join Date: Apr 2022
|
Re: What has high SM ever done for us?
Quote:
But purely on humanish character, and while I don't know how you think, I doubt you'd fear an 8 or 10 foot tall human intrinsically. Maybe if you got spooked, but what if he went "Whoa! Sorry didn't mean to startle you! Are you okay?" But then? Well, maybe still then. I think this is just a disagreement on human behavior. |
|
Thread Tools | |
Display Modes | |
|
|