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Old 10-25-2021, 03:22 PM   #27
TGLS
 
Join Date: Jan 2014
Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
"That's why you really left Verdaze, isn't it? you needed to search over here rather than over there."
I think I'll change my strategy slightly. I'll say "Oh, I heard something about some place called Calthyone", and act surprised if he puts it together.
Quote:
[95] 21-10-25 22:18:40 BST
Memetics!
3d6 <= 15
6 + 1 + 2 = 9 ... success
Quote:
Originally Posted by ericthered View Post
Good Questions: Rubrum will be staying at a commandeered empty home nearby the front head quarters. The town HQ is in was cleared out by multiple waves of fighting before HQ was set up there. The General thinks 6 days should be sufficient to complete his survey. The caves are about 100 miles away, and The most prominent entrance is in the middle of no-man's land.
I guess my options work out to "Go AWOL" or "persuade Rubrum that I'd be better suited going off to a hole in the ground rather than being his guard." What could I roll to find alternate entrances?
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