08-25-2013, 02:14 PM | #71 |
Join Date: May 2005
Location: Oz
|
Re: [OOC] The Starship 'Fritjof Nansen'
Done!
Let's try to get one post from each player in a row somewhere that each of us can edit as required to keep an up-to-date concept summary of his four characters, all in one place for easy reference by others, so that we don't have to search the thread for the latest deltas. Here's a template to help tame the horrid BBcode Code:
__________________
Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-25-2013 at 07:28 PM. |
08-25-2013, 04:05 PM | #72 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [OOC] The Starship 'Fritjof Nansen'
Last edited by sir_pudding; 09-06-2013 at 02:16 AM. |
|
08-25-2013, 05:00 PM | #73 |
Join Date: Jan 2006
|
Re: [OOC] The Starship 'Fritjof Nansen'
Last edited by martinl; 09-03-2013 at 08:53 AM. |
08-25-2013, 06:14 PM | #74 |
Join Date: Aug 2004
Location: Louisville, Ky
|
Re: [OOC] The Starship 'Fritjof Nansen'
Last edited by Adina; 09-08-2013 at 09:08 AM. |
08-25-2013, 06:51 PM | #75 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
|
Re: [OOC] The Starship 'Fritjof Nansen'
__________________
It's all very well to be told to act my age, but I've never been this old before... Last edited by Luke Bunyip; 08-25-2013 at 09:51 PM. |
08-25-2013, 06:59 PM | #76 |
Join Date: May 2005
Location: Oz
|
Re: [OOC] The Starship 'Fritjof Nansen'
Very splendid! Double rum at noon!
I'd also like to congratulate you all on the quality of your character suggestions. I'd have been happy with any but two of them, and the captains in particular were hard to choose among. In the end I just couldn't give up on Luke's captain entirely and kept him on as First Officer; a few of the rest of you will also find I have provisionally accepted amalgams of two or more of your suggestions shoe-horned into the same boot, and poor Jeff is playing one of someone else's characters (because the Ambassador doesn't need two aides quite as much as he needs at least one counsellor at interstellar law). What did you all think of the process? Challenging? Disappointing? Sadly devoid of inspiring input from colleagues? Tedious? Laborious? How satisfactory is the outcome? If the assignment is unsatisfactory do please speak up and we'll fix it. If the mash-ups and reassigned characters don't suit you in the posts where they ended up say so and we'll work out what can be done.
__________________
Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-25-2013 at 10:24 PM. |
08-25-2013, 09:03 PM | #77 | |||
Join Date: Aug 2004
Location: Louisville, Ky
|
Re: [OOC] The Starship 'Fritjof Nansen'
Quote:
Quote:
Quote:
|
|||
08-25-2013, 09:47 PM | #78 | ||||
Join Date: Mar 2008
Location: The Kingdom of Insignificance
|
Re: [OOC] The Starship 'Fritjof Nansen'
Quote:
I wish I'd got my fundamental into gear as quickly as the rest of the assembly. I've been involved in enough tendering processes to get a giggle out of the mental state it put me into being creative: "Must be more creative than the other players!!" Quote:
Quote:
Quote:
__________________
It's all very well to be told to act my age, but I've never been this old before... Last edited by Luke Bunyip; 08-25-2013 at 10:14 PM. Reason: More detail required. Double+ Good |
||||
08-25-2013, 09:50 PM | #79 | ||
Join Date: May 2005
Location: Oz
|
Re: [OOC] The Starship 'Fritjof Nansen'
Quote:
Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
||
08-25-2013, 10:51 PM | #80 | |||||
Join Date: May 2005
Location: Oz
|
Re: [OOC] The Starship 'Fritjof Nansen'
Quote:
Quote:
Quote:
Quote:
Quote:
I'm never really strict about first-time-players' characters, but the Imperial Service is not like any bureaucracy you might know, still less like any competitive political system. It is impartial and efficient, a science-fiction concept. Imperial servants indeed contend fiercely over policy, but they don't scheme for promotion, conspire to bring one another down, etc. And once you get to four-stripers (or worse, higher) you are among a very strange set of monsters indeed. The Empire is staffed by idealistic fanatics: in the Navy, the Imperial Office, and a high rank, extremely cold-calculating ones. They may keep their mouths shut rather than talk the talk, but they definitely walk the walk. One playtester opined convincingly that FLAT BLACK ought not to have AI robots in it because they would steal the Imperials' schtick. Several details of your suggested ambassador couldn't work. So I salvaged features from your Dean of Survey. But that's just a starting-point. If you're not comfortable playing a big wheel in the Imperial mercy machine, and if martinl is as fond of his ambassador as of his dean of Survey, you might swap places at the big table with him, allowing you to play the Dean of Survey as Marco Polo meets Mark Zuckerberg and him to play a more confident Imperial Office four-striper. That would mean martinl adding an explorer to replace his dean (I'm happy with the one he suggested—or for that matter with any different one he might since have been inspired by), freeing the aide for jmurrell to play (which he wanted), and letting you play your sympathetic shyster. But I think that to make that work we're going to have to find a way to spice up martinl's ambassador, because I sense that he finds his dean a lot more interesting.
__________________
Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-25-2013 at 11:26 PM. |
|||||
Tags |
flat black, planetary romance, sci-fi, space opera, ultra-tech |
Thread Tools | |
Display Modes | |
|
|