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Old 09-02-2011, 11:29 AM   #21
Onkl
 
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Default Re: GURPS HP & FP Tracker (application)

It would be cool:

to have a tracker for combat rounds
to have a small paperdoll with max HP/crippled Indicator

Thanks again

Onkl

Last edited by Onkl; 09-02-2011 at 02:48 PM. Reason: Stupid...
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Old 09-04-2011, 08:31 AM   #22
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Default Re: GURPS HP & FP Tracker (application)

Impressive first C# app. Thanks for the contribution! Being able to track multiple hp/fp sets is a huge advantage.

One thing I noticed is that if you reduce a characters current HP to a point where they get a status message such as total bodily destruction, and then you raise the Base HP of the pc, then the message doesn't change.

The timer is a great idea. I'm currently implementing a similar idea into my Droid app. One suggestion is to have it play a sound when the time runs out. Having it play a sound or not should be optional.

Last edited by JMD; 09-04-2011 at 08:35 AM.
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Old 09-04-2011, 08:54 AM   #23
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Default Re: GURPS HP & FP Tracker (application)

I really like this app. I've been playing with it and like the functionality of it. Are you working on adding any more functions to it? If so, what?
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Old 09-04-2011, 10:35 AM   #24
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Default Re: GURPS HP & FP Tracker (application)

Hello ericbsmith,

Is there any chance you would make the source code available? I am a dabbler myself, just interested in your implementation and maybe I could add a couple of things and send the code to you at some point.

Cheers...

PS: willing to sign an NDA if you like :)
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Old 09-04-2011, 08:32 PM   #25
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Default Re: GURPS HP & FP Tracker (application)

Quote:
Originally Posted by Mehmet View Post
Is there any chance you would make the source code available? I am a dabbler myself, just interested in your implementation and maybe I could add a couple of things and send the code to you at some point.
I haven't done any real work on this since I posted my last update over a year ago. I'm not even sure if I have the source code anymore, as I lost all of my first semester C# Labs (including my personal projects) due to a Flash Drive failure, and my stupidity in not backing it up properly. At any rate, it was written so horrifically compared to some of the neat things I've learned since then that if I ever opened it up I'd want to rewrite it entirely anyway.
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Old 09-04-2011, 08:36 PM   #26
Mehmet
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Default Re: GURPS HP & FP Tracker (application)

Quote:
Originally Posted by ericbsmith View Post
I haven't done any real work on this since I posted my last update over a year ago. I'm not even sure if I have the source code anymore, as I lost all of my first semester C# Labs (including my personal projects) due to a Flash Drive failure, and my stupidity in not backing it up properly. At any rate, it was written so horrifically compared to some of the neat things I've learned since then that if I ever opened it up I'd want to rewrite it entirely anyway.
No worries, started writing one myself anyway. I'm pretty sure the horrible design problems you mention, I have a good collection of those :)

Cheers...
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Old 09-04-2011, 08:46 PM   #27
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Default Re: GURPS HP & FP Tracker (application)

I would like to add the java recommendation. Not becasue I have any intention of using it but once your conversant in C and have some time learn java. Your already on your way and financially java is still in demand and the more languages you have on your resume the better.
And with the popularity of smart phones i do not see java going away anytime soon.
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