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Old 01-14-2010, 09:54 AM   #1
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Default GURPS Dungeon Fantasy 9: Summoners

Fear you not my charms?
Then behold my fell allies:
Demons, angels, ghosts.
— Some hack
E23 just released GURPS Dungeon Fantasy 9: Summoners for the GURPS Dungeon Fantasy series. Its 44 pages present four new caster archetypes focused on spirits: the demonologist, who summons demons; the elementalist, who conjures elementals; the necromancer, who raises undead; and the shaman, who negotiates with spirits in general. Each template comes with a spell list and a new power. Also included is a large bestiary of entities to summon and take as Allies. Rounding things out are notes on how to use spirits – especially insubstantial spirits – in hack-and-slash campaigns, and on taking things to the next level . . . specifically, into spirit realms and other dimensions. And gamers who prefer a more thoughtful approach to the genre will be happy to learn that while there's plenty of munchkin potential here, this supplement lends itself to serious game play more readily than do most of the previous DF volumes.
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Old 01-14-2010, 11:27 AM   #2
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Default Re: GURPS Dungeon Fantasy 9: Summoners

So... Taverns next week, then? ;)

Seriously though, this offering sounds like I can get a lot more out of it than I was initially thinking. It sounds like it can almost double as a minor monster manual.
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Old 01-14-2010, 12:15 PM   #3
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Default Re: GURPS Dungeon Fantasy 9: Summoners

It seems to be a bit short at 44 pages.
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Old 01-14-2010, 12:21 PM   #4
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Default Re: GURPS Dungeon Fantasy 9: Summoners

Quote:
Originally Posted by eustakos View Post
It seems to be a bit short at 44 pages.
The other 78 pages inhabit a pocket dimension that is shipped with the book and can only be called from those chtonic depths by invoking the correct powers.

Say it with me:

Iä! Shub-Niggurath! Iä! Shub-Niggurath!

Hastur! Hastur! Hastur!
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Old 01-14-2010, 12:29 PM   #5
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Default Re: GURPS Dungeon Fantasy 9: Summoners

Quote:
Originally Posted by Icelander View Post
The other 78 pages inhabit a pocket dimension that is shipped with the book and can only be called from those chtonic depths by invoking the correct powers.

Say it with me:

Iä! Shub-Niggurath! Iä! Shub-Niggurath!

Hastur! Hastur! Hastur!
You know, sometimes you really don't want to read the book.
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Old 01-14-2010, 12:30 PM   #6
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Default Re: GURPS Dungeon Fantasy 9: Summoners

I'm liking it, but I from a cursory read, I haven't found Powerups or cross-class lenses for the templates :(

I feel that, since DF, every template released should have those extra bit, since it feels a bit unfair, if you use templates, to give some players more "kewl stuff" than to others.
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Old 01-14-2010, 12:47 PM   #7
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Default Re: GURPS Dungeon Fantasy 9: Summoners

wow, sooo cool! :)
...and I didn't even see everything yet.

the elemental-templates with different lenses are really great and the customizeable demon, too :p
the "Slayer-Training" is a nice idea and no to forget:
there even is a new zombie-template in it *g*
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Old 01-14-2010, 12:51 PM   #8
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Default Re: GURPS Dungeon Fantasy 9: Summoners

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Originally Posted by OldSam View Post
wow, sooo cool! :)
...and I didn't even see everything yet.

the elemental-templates and the demon with different lenses are really great
and the "Slayer-Training" is a nice idea :p
no to forget: there even is a new zombie-template in it *g*
Well, it's the third right?

I'm personally partial to the Improved Zombie from Pyramid #3/1 Tools of Trade: Wizards. I haven't made a side by side comparison, but the ability of the improved sombies to provide energy to the master seems invaluable to me.
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Old 01-14-2010, 01:51 PM   #9
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Default Re: GURPS Dungeon Fantasy 9: Summoners

Well done, you have pleased your master with this. mwuahahaha.

<disbands kromm's earthly form and sends him back to his planar realm>
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Old 01-14-2010, 01:54 PM   #10
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Default Re: GURPS Dungeon Fantasy 9: Summoners

Quote:
Originally Posted by eustakos View Post
It seems to be a bit short at 44 pages.
Short? Of the $7.99 price points, DF1 was 34 pages, DF2 was 34 pages, DF3 was 46 pages (and garnered complaints about all of the cross-lens stuff being "filler"), and DF5 was 30 pages. At 44 pages, this is actually one of the longest DF books (at the $7.99 price point) yet!

Quote:
Originally Posted by Kuroshima View Post
I'm liking it, but I from a cursory read, I haven't found Powerups or cross-class lenses for the templates :(

I feel that, since DF, every template released should have those extra bit, since it feels a bit unfair, if you use templates, to give some players more "kewl stuff" than to others.
Those are explicitly optional at this point, for two main reasons. First, they garnered some complaints about being "filler-like". But more importantly, as you start to add more and more templates, it becomes ridiculous to try to keep up on it all. Going from 10 templates to 11 requires adding 20 new lenses, for example! It gets to a point where it's a question of page count. In this case, Summoners could have included all those lenses -- at the cost of losing a huge chunk of summoned creatures! Given a choice between a full range of elementals or 'cross-class lenses', I'd rather have the elementals.

EDIT: Specifically, this raises the number of book-official templates from 13 to 17 (not counting the two from Pyramid). That would mean 4 new lenses for each old class (52 total) and 16 new lenses for each new class (48 total), or 100 lenses needed to keep up. Assuming about seven per page, that's 14 pages of material that would need to be cut to squeeze that in. (And no, bumping the page count up by 14 pages and selling it at a higher price isn't an option -- see the complaints about filler, previous in this paragraph).
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