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Old 04-24-2021, 09:33 AM   #1
larsdangly
 
Join Date: Dec 2017
Default Adventures 2 thread (possible spoilers!)

This thread is for digging into details and discussing the new Adventures 2 volume. Note it is likely that this will contain spoilers, so don't read if you would like to play one of these and keep it a surprise!

I'll open with a bit of house cleaning from the Old School Adventure. The skeletons presented here have quite a few irregularities in their stat blocks that depart from standard rules. Whatever the intent/cause, here is a list of the ones I noticed on a quick skim through:

pp. 1-4 and 1-8: Zombies have no intrinsic IQ (these are all given IQ 2). Plausibly a variant rather than a mistake, but contradicts ITL.

p. 1-8:
“…and none of the skeletons has a polearm to jab back.” #2 has a spear.

#3 uses a saber, which should do 2d-2, not 2d-1 (unless it is ‘fine’, which isn’t specified)

#3 carries a large shield, which should reduce adjDX to 10

#4 wears equivalent to cloth, which should reduce adjDX to 12

#5 uses a 2H bastard sword, which should do 3d-2, not 2d+2

#5 wears equivalent to cloth, which should reduce adjDX to 11
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