02-28-2011, 07:47 AM | #501 |
Join Date: Aug 2008
|
Re: GURPS Monster Hunters: what will you do with it?
I'm really happy to see wildcard skills getting some more treatment. The concept behind them is fantastic, and I've used them in a couple of games to pretty good effect. I've found (largely stealing from Kromm on this one) that they work great as a "This is the niche I'm awesome at" skill and then itemize everything else. I'm assuming from what RPK has said so far, that this was his approach from the start, plus he expanded on their use.
I'm quite curious to see just what he did add in terms of rules to expand their utility. I've always played fast and loose when WC skills were in play, since they are so expensive. Any speculation on what would be a good improvements for WC skills to offset their enormous cost?
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
03-01-2011, 08:22 PM | #502 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: GURPS Monster Hunters: what will you do with it?
In retrospect, the stench made sense. Demons embody the worst qualities of life, so a pack of demonic boars would be angry, stubborn, mindless . . . and unbelievably foul. At least it had made them easy to track to this abandoned building. Everett tried not to dwell on it as he yanked his axe out of the porcine corpse and turned to cover Danielle’s flank. With a fetish in one hand and sword in the other, she was screaming some demand of Chango. He didn’t catch the specifics, but assumed that it worked when the Hellboar began smoking and squealing.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
03-01-2011, 10:09 PM | #503 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
|
Re: GURPS Monster Hunters: what will you do with it?
Quote:
Also: Squeee, waiting for Thursday. Hopeful thoughts! |
|
03-02-2011, 08:10 AM | #504 | |
Join Date: Aug 2004
|
Re: GURPS Monster Hunters: what will you do with it?
Quote:
Keep hope alive! ...but have a backup plan :| |
|
03-02-2011, 05:14 PM | #505 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
|
Re: GURPS Monster Hunters: what will you do with it?
Quote:
|
|
03-02-2011, 05:47 PM | #506 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: GURPS Monster Hunters: what will you do with it?
Quote:
Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
||
03-02-2011, 11:58 PM | #507 | ||
Join Date: Jul 2005
|
Re: GURPS Monster Hunters: what will you do with it?
Quote:
Quote:
__________________
James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team Last edited by griffin; 03-08-2011 at 02:50 AM. Reason: fix quoting; fix typo |
||
03-03-2011, 12:51 AM | #508 | |
Join Date: Jul 2005
|
Re: GURPS Monster Hunters: what will you do with it?
Quote:
For instance, I like being able to give a character a baseline Wildcard! skill and then buy up 1 or two skills. For instanc, say I have two different characters both having good cinematic capability with ALL guns, but one specializing in pistols and the other in sniping. So both have Gun!-14. But then I want the gunslinging pistol character to have Guns (Pistol)-18 and the sniper to have Guns (Rifle)-18. I'd like each of these characters to be able to buy up their individual Gun skills from Gun! rather than having to buy them starting from scratch. The baseline distinction between the characters is these two skills. There are other ways to distinguish them and they'd be used as well - Zen Marksmenship, Gunslinger, etc. However, I think that clarifying how to buy up a single skill from the baseline Wildcard! skill would be very useful. NOTE: This has been discussed in a number of threads but I've never seen an official ruling. If it is dealt with in GURPS Action or GURPS Gun-Fu please let me know.
__________________
James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
|
03-03-2011, 04:38 AM | #509 |
Join Date: Nov 2007
Location: Sydney
|
Re: GURPS Monster Hunters: what will you do with it?
|
03-03-2011, 11:27 AM | #510 |
Join Date: Apr 2007
Location: Midwest US
|
Re: GURPS Monster Hunters: what will you do with it?
Why not do treat individual skills as Techniques?
__________________
Hanuman47 |
Tags |
monster hunters |
|
|