08-01-2010, 12:57 PM | #11 | ||||||
Join Date: Mar 2010
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Re: The other challenges of space
A lot of this depends on the level of technology and expertise they brought with them, and that in turn depends on the details of the exodus. If the governments built ten ships to save the best of humanity, then the people would generally be of high competency and the equipment would be of high quality and quantity. Conversely, if hundreds or thousands of "lifeboats" were built then the people on board would probably be of a more average demographic and the equipment would be spread thin. Consider also the time between the exodus decision and the actual departure - was there time for real planning and testing, and to appropriately man each expedition, or are the ships manned by whoever showed up, built with whatever equipment was on hand?
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08-01-2010, 12:58 PM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: The other challenges of space
Makes Space Rednecks into a civilization of their own, eh? ;)
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08-01-2010, 01:01 PM | #13 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: The other challenges of space
That's not low-pop. That's high-pop, with a large percentage of that population being robots (SAI/LAI/NAI/Expert System is another matter, though).
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08-01-2010, 01:46 PM | #14 | |
Join Date: May 2008
Location: CA
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Re: The other challenges of space
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08-01-2010, 02:27 PM | #15 | |
Join Date: Apr 2010
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Re: The other challenges of space
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Their conclusion was that it was caused by the lack of toys and luxury-type stuff, like coffee and computers & stuff. Cause they'd taken away their phones and watches and everything before putting them in there, so they didn't have anything to do at all. Something like this might occur in space, during emergencies and stuff. In an episode of Star Trek the Next Generation the ship was damaged in such a way that various parts of it were blocked off from one another, and parts of the ship were without power. Captain Picard was stuck with a group of five year olds (a fate worse then death. "Disaster"). |
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08-01-2010, 02:55 PM | #16 |
Join Date: Oct 2004
Location: Washington
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Re: The other challenges of space
Well, I don’t have sufficient scientific credentials to join in shooting holes in your background, so I’ll just try to answer your original post (imagine!). Just a few ideas:
The Skellions are obviously going to cause a lot of trouble for your colonists. I’m thinking one of the first things they’ll try to do is infiltrate the groundside installations to learn more about their rivals or sabotage their works. And it doesn’t sound like the Skels are above kidnapping colonials for use as slaves and…well, “breedin’ stock.” Are all the Skellions hostile? What happens when one of their factions decided to treat with the colonists? What will the others do? And is that faction actually as friendly as they seem? (At this point, the obligatory “Romeo & Juliet” scenario rears its pretty little head.) Speaking of breeding stock, cross-breeding colonial animals with the native animals could still be a problem. What if the Seeders made some subtle little change in the animals they imported from Earth? Would cross-breeding colonial critters solve husbandry and food problems, or create microbiological and genetic horrors that the colonists will have to contend with? Not just the animals; what about plant cross-pollination? And insect activity? The planet itself could be a very dangerous adversary. Aside from the usual meteorological/geological problems, what if some subtle threat were to manifest itself, say every few thousand years, the local wildlife goes through a period of mutation of some sort that renders them incompatible (say, koalas become ferocious, or the rabbits are no longer edible). And if it’s a planet anywhere near the size of Earth, there are going to be vast tracts yet unexplored even after nearly 300 years. You could put anything in your outback, from unmapped swamps to man-eating plants. Four cryo ships showing up at this one lonely planet is way against the odds. What if the planet is not only attracting Earth ships, but there are…others…on the way as well. Presumably, the colonists will intercept these newcomers while still in space. What to do about them? Let them land? Send them back whence they came? Vie with the Skels for them? What if the planet is attracting more than just ships? What if something about its orbit or gravity makes it Asteroid Central? The colonists will have their hands full fighting off Skellions while trying to get asteroid monitoring stations up and running. And what if the computer linking all those posts either crashes or decides it’s not going to work for puny humans anymore? What happens when someone in one of the cities starts thinking that a new outbreak of something (chickenpox? Flu?) is actually a new version of the Rage Virus? Worse, what if someone’s family actually smuggled out a vial of that horrible disease when they left Earth -- maybe for originally benign purposes -- but the latest descendant has recently become psychotic and remembers the Vial? Last, we humans tend to be a fractious lot. Human history suggests that all won’t be all harmony and kumbaya. What happens when the vegetarians decide that the planet’s fauna is off limits and take up arms, or the miners decide that strip-mining is the more efficient way to go, or Joe’s Coffee decides that only his coffee should be served in Equator City and all rivals must be burned, or (dare I open this can of worms) the Christians, the Muslims, and the Jews decide to pick up their strife where they left off? (Conversely as to this last, what if you take a page from The Book of Eli and have a group dedicated to restoring religion to an atheistic/agnostic society?) Hope these help.
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"I am so old now. I used to have so much mercy." --The Doctor |
08-01-2010, 03:17 PM | #17 | |
Join Date: Dec 2004
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Re: The other challenges of space
I've got a similar background for my own space opera game, maybe you can find some useful ideas in this...
Humans discover FTL by accident (obliterating a chunk of New Jersey, but nobody missed that) in the mid-21st century and begin to explore the solar system in earnest (FTL is still fairly slow and untested over long distances at this point...interstellar probes are being sent, but there's no manned interstellar flight yet). From my 'history file': Quote:
Some key points: 1.) Ark ships hold a quarter million people plus supplies each, and are launched in groups. This is far more likely to create a viable population at the new colony than just 20k. 2.) Arks are designed to be converted into colonial infrastructure, both orbital and on the ground. 3.) The Exodus event scatters humanity pretty widely, breaking off contact between the colony fleets. Some are blown many hundreds of LY off course and still remain lost in the game period, 500 years after the Exodus. One is only rediscovered (in the form of a small, self-sufficient colony) 20 years before the game era. 4.) Earth being entirely gone, plus the lack of contact with other fleets, forces colonies to become self-sufficient very, very quickly. |
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08-01-2010, 04:39 PM | #18 |
Join Date: Feb 2007
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Re: The other challenges of space
A properly-designed time-keeping system could be made to work with trivial power, or even to self-supply power from radioactive decay.
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08-01-2010, 04:49 PM | #19 |
Join Date: Dec 2007
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Re: The other challenges of space
On the other hand if we are using a prototype FTL system in a one way trip, then the time you arrive in could be any time in the past or the future. Of course if they know where they are going they'd still be able to figure out when they arrived unless we erase their computers so they can't figure out how much the stars have moved. Or send them some place completely different from the course they set. That requires outside intervention.
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08-01-2010, 04:51 PM | #20 | |
Join Date: May 2008
Location: CA
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Re: The other challenges of space
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Tags |
in space, living in space, space, space mining, spaceship |
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