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#21 | |
Join Date: Sep 2018
Location: North Texas
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#22 | |
Join Date: Jan 2018
Location: Sydney, Australia
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You have a problem with people running away too much? In my experience fights lock in place and nobody gets to run. If they do run off the map, and get chased, then we have out of combat movement to handle it.
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Last edited by David Bofinger; 09-29-2024 at 05:29 AM. Reason: wiki code error |
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#23 |
Join Date: Jan 2018
Location: Sydney, Australia
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I've toyed with, "If the game doesn't allow using this optional rule for an unskilled character then you can use it if you have this talent, and if the game does allow it for an unskilled character then this talent halves the modifiers."
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#24 | ||
Join Date: Jan 2018
Location: Sydney, Australia
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In more detail:
Alternatives:
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#26 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Arguably 50, if you pick the two seconds of the race where he's running fastest.
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Anyone else got thoughts? |
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#27 |
Join Date: Jan 2018
Location: Sydney, Australia
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#28 | |
Join Date: Sep 2018
Location: North Texas
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Plus the groupings are already baked into my framework so it just seemed reasonable to hang this on them too.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 09-29-2024 at 04:18 PM. |
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#29 | ||
Join Date: Jun 2019
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Sorry David, I overlooked this post of yours from last year. I can relate to so much of this!
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Wending back at least slightly towards the subject of this thread, an active defense roll was almost the first house rule my group added to our campaign around 1980. The defender simply rolled 3 vs adjDX to parry/block the entire incoming attack from their front hexes, using up their action for the turn to do so. This was entirely satisfactory for 20 years of heavy play time. I've dabbled with more "sophisticated" ways of doing it for a couple years, but anything else uncomfortably adds too many rules and extra dice rolls. After long deliberation I've decided to revert my system to this old, well-tested house rule and just keep play fast and simple in this regard. I have expert and master skills that allow for partially bypassing armour, without any resort to aimed shots.
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"I'm not arguing. I'm just explaining why I'm right." |
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