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Old 03-15-2021, 06:58 AM   #21
WyvernKing
 
Join Date: Mar 2021
Default Re: G.E.V. unit tactics

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Originally Posted by FJCestero View Post
Quick question: what were his GEVs doing at this time?

I'd say the value of GEVs is situationally dependent -- because it involves everything not firepower or range (a pair of constants). Speed can also kill, but it usually requires more skill to make the most of it. If you were maneuvering early, while he was close to his CPs then he probably had the interior lines advantage over you. Think two circles of different radius but the same origin. A faster force moving along the outer radius can be countered by a slower force on the inner circle. It is hard to make GEVs work against a mix of heavy and missile tanks... they just have more firepower and better armor. It takes time and patience and paying close attention to terrain and planning your GEV retreats properly. It's definitely an acquired skill. The other "Proof of Mastery" in Ogre is how you manage your infantry -- but that's another topic (and my 'solution' is grab the high 'D' terrain as anvils for my other forces hammers. It's not elegant, but offensive infantry against someone who knows what they're doing is hard. I throw myself on the mercy of the court).

But to answer your question more directly (without knowing the details), is no, it's (almost) never too early to start maneuvering. You maneuvering (done right) forces the other guy to start guessing. It distracts him from his own plans, and that is good. You might not have maneuvered enough, or just done some random/aimless maneuvering (hey, we've all been there) to burn up movement instead of purposeful maneuvering to threaten something he valued, or maybe he just out-thought you. Darned enemies keep wanting to win too!

Last bit: you'll notice the expansion to OGRE was called "GEV". Not "HEAVY TANK", not "MISSILE TANK", not even "MOBILE HOWITZER". Don't think that was without reason.
His G.E.V.s were transporting infantry, all he brought were G.E.V. PCs.

But, you were probably right in regards to "not maneuvering enough/aimless manuevering", I'm not sure I really knew what I wanted to do with the G.E.V.s and ended up just sort of throwing them at the enemies without much tactical finesse.
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Old 03-15-2021, 07:01 AM   #22
WyvernKing
 
Join Date: Mar 2021
Default Re: G.E.V. unit tactics

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Originally Posted by Misplaced Buckeye View Post
As well as being able to roll hits on an average basis. I shot at Steve's Ogre at Origins 125 times. got 10 hits.
Well this is definitly something I suffer from as well, I spent an entire turn of shooting in my last game rolling just low enough to miss every shot, even my opponent felt bad for me. Unfortunately I'm not sure this is something I can improve on.
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Old 03-15-2021, 10:01 AM   #23
dwalend
 
Join Date: Oct 2005
Default Re: G.E.V. unit tactics

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Originally Posted by WyvernKing View Post
Well this is definitely something I suffer from as well, I spent an entire turn of shooting in my last game rolling just low enough to miss every shot, even my opponent felt bad for me. Unfortunately I'm not sure this is something I can improve on.
The best - but hardest to pull off - tactic vs bad luck is to isolate an enemy unit and attack it at 5:1. (3:1 is just as good if you just need the D - lone infantry or all the time in the world).

The second-best tactic to beat bad luck in Ogre is to get the biggest cybertank you can and ram. Ram often. That'll cost you treads, but it's almost always worth the trade.

The third-best tactic to beat bad luck is to roll the dice as often as possible at 1:1 odds. Misplaced Buckeye describes the weakness of that tactic. (In public? Good thing we're not Vikings.)
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Old 03-20-2021, 06:11 PM   #24
Misplaced Buckeye
 
Join Date: May 2015
Default Re: G.E.V. unit tactics

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Originally Posted by dwalend View Post
The third-best tactic to beat bad luck is to roll the dice as often as possible at 1:1 odds. Misplaced Buckeye describes the weakness of that tactic. (In public? Good thing we're not Vikings.)
Dwalend You can't attack treads at anything better than 1 TO 1.
SEE http://www.sjgames.com/ogre/products...Sheet-Ogre.pdf. Maybe read the rules next time. As I said I was attacking Steve's Ogre and there really is NO other way to attack the treads.
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