02-26-2011, 01:16 PM | #481 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Monster Hunters: what will you do with it?
The easiest way to do a wood bullet is to use a very dense wood like lignum vitae or certain oak species that are very dense, form it into a short arrow-ish shape (fins and all) and fire it out of a 3.5" magnum shotgun slug with a sabot.
If you want "heavier then usual," drill out the wood in the center and fill it with lead so your actual mass is high enough to be fairly stable.
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02-26-2011, 02:13 PM | #482 |
Join Date: May 2005
Location: Oz
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Re: GURPS Monster Hunters: what will you do with it?
It just goes to show you! To me Sage and Sleuth seem the most interesting, because they get the most information, and it is information that is interesting to me. Presuming that Sage aren't absolute combat crocks I am more than happy to let other players go flashy. Me plus information is usually plenty effectual.
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Decay is inherent in all composite things. Nod head. Get treat. |
02-26-2011, 02:37 PM | #483 | |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: GURPS Monster Hunters: what will you do with it?
Quote:
Part Giles, part Mythos expert. Knowing what you are fighting, or not fighting makes a game for me. Having other players that are happy to play as if they know what Buffy would do helps, but.
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It's all very well to be told to act my age, but I've never been this old before... Last edited by Luke Bunyip; 02-26-2011 at 02:39 PM. Reason: Missing verbage. |
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02-26-2011, 02:38 PM | #484 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Monster Hunters: what will you do with it?
Me too. I love playing scholars and I'm also fond of operational spellcasters.
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02-26-2011, 03:34 PM | #485 | ||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Monster Hunters: what will you do with it?
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02-26-2011, 03:47 PM | #486 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Monster Hunters: what will you do with it?
My guess is that Sages will use Path/book magic, with either Effect Shaping or Energy Accumulating, while Witches will use some combat time magic, probably some variant of syntactic or realm magic.
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02-26-2011, 03:54 PM | #487 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Monster Hunters: what will you do with it?
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Quote:
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02-26-2011, 04:12 PM | #488 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Monster Hunters: what will you do with it?
It could include only a few basic paths, and add a reference to Thaumatology for more. In fact it would wrok perfectly. Same as the Psi having only 4 powers, but probably having a note that Psionic Powers can be used to broaden the psi's scope.
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02-26-2011, 04:13 PM | #489 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Monster Hunters: what will you do with it?
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02-26-2011, 04:15 PM | #490 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Monster Hunters: what will you do with it?
Probably. In fact it will probably be book, with some sample books. At least that's how I would do it, to keep it expandable, and avoid contradicting Thaumatology.
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