02-16-2011, 08:07 AM | #171 | |
Join Date: Oct 2007
Location: Vermont
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Re: GURPS Monster Hunters: what will you do with it?
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When oh when will I be able to buy MH 1?
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My ongoing thread of GURPS versions of DC Comics characters. |
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02-16-2011, 01:40 PM | #172 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters: what will you do with it?
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Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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02-16-2011, 04:27 PM | #173 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Monster Hunters: what will you do with it?
Dude, goth music, RPG, and comic book based hints? You never stood a chance. Kromm should have picked sports or rap music or something. :)
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02-16-2011, 07:33 PM | #174 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Monster Hunters: what will you do with it?
Rap would not have helped with each of us bouncing ideas off each other. Sports would have worked, so long as it wasn't basketball.
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02-16-2011, 11:52 PM | #175 | |
Join Date: Aug 2004
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Re: GURPS Monster Hunters: what will you do with it?
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"Did you say--The Living Monolith??" <maniacal laughter> |
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02-17-2011, 05:35 AM | #176 | |
Join Date: Jul 2005
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Re: GURPS Monster Hunters: what will you do with it?
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OK, so I hope the period between releases for these isn't too long. If the titles are fairly descriptive: MH1: Champions MH2: The Mission MH3: The Enemy MH4: Sidekicks I find it hard to comprehend how you run a game without at least 1 and 3. I guess you could covert Black Ops, Undead, or perhaps Blood Types to GURPS 4e standards to get some enemies. Unless the Mission is for a specific setting, I don't think that one will be all that hard to come up with for individual GMS and will probably see quite a bit of variation. For me, I'm already sold on the first four books and will buy them as soon as I can. I've already got Monster Hunters: Load Outs. Looking forward to the series and hopefully it is as successful and Dungeon Fantasy and Action (especially DF).
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team Last edited by griffin; 02-17-2011 at 05:37 AM. Reason: Add in some stuff |
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02-17-2011, 05:38 AM | #177 |
Join Date: Jul 2005
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Re: GURPS Monster Hunters: what will you do with it?
Hopefully by Feb 26, happy birthday to ME! ;-)
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
02-17-2011, 03:54 PM | #178 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Monster Hunters: what will you do with it?
MH2 is probably like DF2 and Action! 2. It will have all the good advice for actually running the game. Sure GM's can come up with this themselves, but that's true for the whole concept, really.
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02-17-2011, 04:33 PM | #179 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters: what will you do with it?
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Examples: * MH2 + MH3: You could let players build their own characters, without templates, and use the rules and enemies here to run what would essentially be a standard MH game -- just without the assumed archetypes, powers, magic rules, etc. * MH2 + MH4: You could run lower-level hunters using the cinematic rules, but adapting existing GURPS monsters to fight instead of using the really challenging ones from The Enemy. * MH1 + MH3: You could use the standard champion templates, powers, magic system, etc., to battle the high-powered MH monsters, but do it without using any of the special rules for investigation, cinematic combat, etc., because you have your own house style you prefer. Quite honestly, the combinations are endless. Well, that's not true -- there are actually only 1 + 4 + 12 + 4 = 21 combinations, until I write some more MH books -- but you get what I mean. :) Quote:
The rules for investigation alone are (IMO) some of the best stuff I've come up with -- no more players slamming their heads into the table because they can't figure out the GM's complex plot. Now, they get Deduction Rolls (if they have the right skills) to give their characters a chance of figuring out what's going on, even if the players are lost. Combine that with a ton of cinematic rules and a full chapter of nothing but advice for the GM who wants to build an interesting setting and run a nifty campaign full of horror and dark conspiracies . . . well, I'm rambling a bit too much, so I'll just say that I wouldn't discount the value of The Mission. It's not for a specific setting -- it's got several suggested campaign seeds and advice for any setting. (Credit Due: If my investigation rules are good -- and I dare say they are -- it is only because I stood on the shoulders of a giant. Specifically, Kromm's rules for complementary skills, which I realized could be adapted into a full investigation/deduction framework.) Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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02-17-2011, 06:16 PM | #180 | |
Join Date: Aug 2004
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Re: GURPS Monster Hunters: what will you do with it?
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*g* |
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monster hunters |
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