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Old 05-23-2013, 12:26 PM   #11
Mister Ed
Join Date: Apr 2011
Location: Portland, Oregon
Default Re: building treasure and door decks

Originally Posted by jdelcarp89 View Post
I guess I'll just have to see how it goes. I just play with friends and family so I figured this would be okay. I just wanted to mix zombies apocalypse and Cthulhu because they have an apocalyptic feel to them.

If it does not work you suggest I just by the core sets and then mix all the cards together to make massive treasure and door piles? Or is there some set mixing formula that says " hey to effectively mix two munchkin sets together you should have xyz cards in there"?
I think the general feeling is that, when mixing, using only Core sets is preferable (or including Munchkin 7, Cheat with Both Hands, which has a lot of cards designed to help blends, extra Cheats, Super Munchkins, etc.) to keep things a bit simpler (crazy enough to deal with totally different themes without adding in whatever wrinkles the expansions added), and to keep the different themes on equal footing (in other words, the same amount of cards from each- so if you do add expansions it is probably a good idea to add them equally for each theme).
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Old 05-23-2013, 12:32 PM   #12
Join Date: May 2013
Default Re: building treasure and door decks

Oh, I see. Thank you for your input. I tried to keep the core stuff of apocalypse, but just wanted to add variety with monsters and classes etc. with 400 cards I did my best to balance things out. Lets see how my family and friends enjoy it.
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Old 05-23-2013, 12:59 PM   #13
Andrew Hackard
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Join Date: Aug 2004
Location: Austin, TX
Default Re: building treasure and door decks

If you guys have fun, then that's what counts!
Andrew Hackard, Munchkin Line Editor
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