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Old 07-07-2010, 09:29 AM   #11
vitruvian
 
Join Date: Aug 2004
Default Re: Friday Fun: Design the Portal Gun

Quote:
Originally Posted by Not another shrubbery View Post
It seems to me that an enhancement ought not be necessary. The benefits and drawbacks look like they cancel out.
So, just a variation on Tunnel, then?

We need variant Gate spells that are two-way and see-through, as well, methinks.
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Old 07-07-2010, 09:50 AM   #12
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Friday Fun: Design the Portal Gun

Quote:
Originally Posted by Not another shrubbery View Post
It seems to me that an enhancement ought not be necessary. The benefits and drawbacks look like they cancel out.
Aren't the benefits and drawbacks of an additional direction of movement exactly the same as the first level of the Tunnel enhancement? Both friends and enemies can use it? I think +40% to add two-way is reasonable since players are more likely to use it when the benefits outweigh the drawbacks.
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Old 07-07-2010, 11:14 AM   #13
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Friday Fun: Design the Portal Gun

Quote:
Originally Posted by munin
Aren't the benefits and drawbacks of an additional direction of movement exactly the same as the first level of the Tunnel enhancement? Both friends and enemies can use it? I think +40% to add two-way is reasonable since players are more likely to use it when the benefits outweigh the drawbacks.
I am not sure if you are agreeing with me or are suggesting an additional +40% on top of the Tunnel enhancement to make the door two-way.
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Old 07-07-2010, 11:48 AM   #14
Jamaraq
 
Join Date: Apr 2009
Default Re: Friday Fun: Design the Portal Gun

How about the "Fast in - Fast out" principle of the portals?
Is this included in the Tunnel mod of Warp?
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Old 07-07-2010, 12:31 PM   #15
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Friday Fun: Design the Portal Gun

Quote:
Originally Posted by Not another shrubbery View Post
I am not sure if you are agreeing with me or are suggesting an additional +40% on top of the Tunnel enhancement to make the door two-way.
Sorry, I'm saying that if a one-way tunnel is +40%, a two-way tunnel should be +80% (because a player will find ways to take advantage of the additional benefit and reduce the impact of its drawbacks), plus an additional +60% if you want it to form before you warp.
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Old 07-07-2010, 03:19 PM   #16
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Friday Fun: Design the Portal Gun

Quote:
Originally Posted by munin
Sorry, I'm saying that if a one-way tunnel is +40%, a two-way tunnel should be +80% (because a player will find ways to take advantage of the additional benefit and reduce the impact of its drawbacks), plus an additional +60% if you want it to form before you warp.
Dunno, it doesn't seem to be much better (for the owner) either way. Actually... I had thought, when I read the Tunnel enhancement, that the default was intended to be two-way.
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