07-07-2010, 09:29 AM | #11 |
Join Date: Aug 2004
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Re: Friday Fun: Design the Portal Gun
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07-07-2010, 09:50 AM | #12 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Friday Fun: Design the Portal Gun
Aren't the benefits and drawbacks of an additional direction of movement exactly the same as the first level of the Tunnel enhancement? Both friends and enemies can use it? I think +40% to add two-way is reasonable since players are more likely to use it when the benefits outweigh the drawbacks.
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07-07-2010, 11:14 AM | #13 | |
Join Date: Aug 2004
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Re: Friday Fun: Design the Portal Gun
Quote:
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07-07-2010, 11:48 AM | #14 |
Join Date: Apr 2009
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Re: Friday Fun: Design the Portal Gun
How about the "Fast in - Fast out" principle of the portals?
Is this included in the Tunnel mod of Warp? |
07-07-2010, 12:31 PM | #15 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Friday Fun: Design the Portal Gun
Sorry, I'm saying that if a one-way tunnel is +40%, a two-way tunnel should be +80% (because a player will find ways to take advantage of the additional benefit and reduce the impact of its drawbacks), plus an additional +60% if you want it to form before you warp.
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07-07-2010, 03:19 PM | #16 | |
Join Date: Aug 2004
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Re: Friday Fun: Design the Portal Gun
Quote:
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Tags |
portal, portal gun, power build |
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