05-17-2012, 01:35 AM | #41 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Hmm... Aliens?
Yay. Cheap headless chicken cars for EVERYBODY!
Oprahcuttlefish: "Look under your seats. You get a chicken car, and you, and you..."
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05-17-2012, 01:37 AM | #42 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: Hmm... Aliens?
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05-17-2012, 01:44 AM | #43 |
Join Date: Nov 2011
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Re: Hmm... Aliens?
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05-17-2012, 01:47 AM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hmm... Aliens?
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05-19-2012, 04:07 AM | #45 |
Join Date: Sep 2007
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Re: Hmm... Aliens?
I find that in order to make aliens feel properly alien feeling aliens you should think about their behaviour rather than their appearance. You can probably find some nice behavioural disadvantages to give your aliens that will make them seem strange to your players.
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05-23-2012, 09:17 AM | #46 | |
Join Date: Feb 2012
Location: Massachusetts
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Re: Hmm... Aliens?
Quote:
Since GURPS prices are derived from standard HUMAN norms, an entire race could have Unusual Biochemistry in relation to human chemical interactions, even if their home planet has an abundance of compatible substances. I would think that Restricted Diet, Increased Sleep, and Alcohol Intolerance (to focus on physical traits), or Callous, Clueless, or Low Empathy (going back to the question of behavior) could all apply to species which are fully internally functional, but basically incompatible with the physical and/or social environments of other societies. Eyeballing those suggestions, you could easily reduce the cost of an alien race by 30 points without breaking a sweat. |
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05-23-2012, 09:23 AM | #47 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Hmm... Aliens?
How about abnormally high empathy to the point of suffering physical sympathetic pain?
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05-23-2012, 09:26 AM | #48 | |
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Re: Hmm... Aliens?
Quote:
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05-23-2012, 09:31 AM | #49 |
Join Date: Dec 2007
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Re: Hmm... Aliens?
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05-23-2012, 09:38 AM | #50 |
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Location: Forest Grove, Beaverton, Oregon
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Re: Hmm... Aliens?
Of Star Trek, and Star Wars, but I prefer to avoid those stereotypes.
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