12-02-2021, 04:06 PM | #22 | |
Join Date: May 2015
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Re: A puzzle regarding picking up weapons
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You already used your action by picking something up during movement. After all, picking up a small object as an action is an action, as is readying a weapon, and if you attempt HTH during movement, that's your action for the turn. The advantage of "scooping up a weapon" during movement is you get to take that action during movement, not that it lets you take more that one action per turn. It seems to me this is probably the intention, and entirely solves all the complaints. |
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12-02-2021, 05:35 PM | #24 |
Join Date: Oct 2015
Location: New England
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Re: A puzzle regarding picking up weapons
Please forgive me if I’m being slow-witted, but how does it solve the problem that a figure can move more than two hexes and ready an item?
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12-02-2021, 07:40 PM | #25 | |
Join Date: Jun 2008
Location: Boston area
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Re: A puzzle regarding picking up weapons
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So, maybe Skarg shoulda said "solves most complaints". |
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12-03-2021, 01:03 AM | #26 | |
Join Date: Jun 2019
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Re: A puzzle regarding picking up weapons
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If any language about the object/weapon being "ready" is deleted, all the confusion goes away. If it's a Scepter Of Invisibility you've scooped up, you could become instantaneously invisible, but if it's a rapier then you're not going to be fencing on the same turn.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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12-03-2021, 01:57 AM | #27 | |
Join Date: Jun 2019
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Re: A puzzle regarding picking up weapons
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But imagine no Movement Phase at all, just consecutive Action Phases where the movement options become Actions. You'll want to make the maximum "Move" equal to half MA to keep things on the scale TFT players are used to. Then, during any two consecutive phases a figure might: (1) Move then Attack, (2) Attack then Move, (3) Move and Move, or (4) Attack and Attack. The first example is very much like a standard turn in TFT, the second example is the same thing in reverse order, the third example is equivalent to moving full MA under the RAW, and the fourth example could be considered an "all out attack", as you'd get to roll to hit twice in the same amount of time. You could also do the equivalent of Move+Defend, Defend+Attack, Attack+Defend, or Defend+Defend for two consecutive phases. Then add in all the other options... some "turns" would play out identically to TFT while others would be extremely different. It gets to be a lot to figure out.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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12-03-2021, 07:07 AM | #28 |
Join Date: Jun 2018
Location: Durham, NC
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Re: A puzzle regarding picking up weapons
It solves the original issue you posted of someone having a pile of daggers on the ground and thus picking up a dagger and throwing it on the same turn. Since they are limited to one action per turn, even if that action occurred during movement, thus they may not throw the dagger the same turn they picked it up.
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12-03-2021, 07:23 AM | #29 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: A puzzle regarding picking up weapons
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I would say, yes while this is a bit incongruent it at least will not come up often. TFT is trying to give a special case for grabbing weapons/items. At this point it seems the best choices are to allow it as limited above or to simply ban the action. BTW, I want to add this note. I did see mention in this forum above of using this pickup-on-the-run rule while being engaged. I disagree with this. I believe this rule is strictly for use while not engaged. It is an alternative to option (e) but not an alternative for options (m) nor (q). ITL 102-103. Notice how option (q) "PICK UP DROPPED WEAPON" specifically states "not moving". |
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12-03-2021, 07:26 AM | #30 |
Join Date: Jun 2018
Location: Durham, NC
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Re: A puzzle regarding picking up weapons
To summarize:
If you wish to pick up on the run, then you must not be engaged and it will cost you your action for the turn. |
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