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Old 11-14-2020, 01:30 PM   #1
smathers
 
Join Date: Aug 2004
Default Resist Charm or Enslave

So, I'm working on a pair of antagonist NPCs and I want to make one of them very skilled with Mind Control magic, but I want the other one to be either immune or very resistant to it so that the first NPC won't just use Enslave on the second.

My first thought was that I would give the second NPC a charm that conveyed that ability and I went looking for a spell that could be enchanted into an item, but I don't see anything obvious.

It appears that the best way to make someone immune or resistant to any form of Mind Control is just to give them increased Will until they are at 18 or more. Is that a correct deduction? Is there any point in giving them more than 18 Will?

Also, although Enslave is obviously a huge casting cost at 30, if it works, it's permanent. So, if I read that correctly, someone with that spell and sufficient time with a group of prisoners could eventually make them all into permanent thralls. Other than the large FP cost and a Will Save, is there anything that limits this spell?

Last edited by smathers; 11-14-2020 at 02:14 PM.
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Old 11-14-2020, 01:39 PM   #2
mr beer
 
Join Date: Mar 2013
Default Re: Resist Charm or Enslave

Very high Will or also enough levels of either Mind Shield [4] or Magic Resistance [2] would do it. Not sure how you would price Immunity To Mind Control but i guess around [30] would be OK.

Spells follow Rule Of 16, no? So effective Will over 18 is still useful to increase chance of resistance.

Really for an NPC I’d just give them Immunity and move on.

Last edited by mr beer; 11-14-2020 at 01:44 PM.
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Old 11-14-2020, 01:56 PM   #3
smathers
 
Join Date: Aug 2004
Default Re: Resist Charm or Enslave

Quote:
Originally Posted by mr beer View Post
Very high Will or also enough levels of either Mind Shield [4] or Magic Resistance [2] would do it. Not sure how you would price Immunity To Mind Control but i guess around [30] would be OK.

Spells follow Rule Of 16, no? So effective Will over 18 is still useful to increase chance of resistance.

Really for an NPC I’d just give them Immunity and move on.
Yes, I saw that some creatures have Immunity to Mind Control [30] as an Advantage, but the intent seems to be to make it a racial/species trait. Thanks for the other ideas.
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Old 11-14-2020, 02:22 PM   #4
David Johnston2
 
Join Date: Dec 2007
Default Re: Resist Charm or Enslave

Quote:
Originally Posted by smathers View Post
So, I'm working on a pair of antagonist NPCs and I want to make one of them very skilled with Mind Control magic, but I want the other one to be either immune or very resistant to it so that the first NPC won't just use Enslave on the second.

My first thought was that I would give the second NPC a charm that conveyed that ability and I went looking for a spell that could be enchanted into an item, but I don't see anything obvious.
There is a Magic Resistance spell that offers up to +10 Magic Resistance and is described as being able to be enchanted into an object that protects the wearer. Or, and here's a thought. Make something up. There is no reason why some wizard can't invent a "Resist Mind Control" spell just as the Fire College has a "Resist Fire" spell.
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Old 11-14-2020, 02:34 PM   #5
smathers
 
Join Date: Aug 2004
Default Re: Resist Charm or Enslave

Quote:
Originally Posted by David Johnston2 View Post
There is a Magic Resistance spell that offers up to +10 Magic Resistance and is described as being able to be enchanted into an object that protects the wearer. Or, and here's a thought. Make something up. There is no reason why some wizard can't invent a "Resist Mind Control" spell just as the Fire College has a "Resist Fire" spell.
There is actually an old thread that has some excellent ideas for additional resistance spells. I just prefer to use an 'Out of the Box" solution as much as I can.

http://forums.sjgames.com/showthread.php?t=126511
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Old 11-14-2020, 02:42 PM   #6
smathers
 
Join Date: Aug 2004
Default Re: Resist Charm or Enslave

So I think I have it worked out.

My plan is that these two antagonists have taken over a local lord. My concern was that if the mind control specialist was sufficiently powerful to control the lord, he could also control his companion, but this was a mistake on my part.

He doesn't need to be able to use Enslave. He can just use Loyalty instead. It will work long enough for the captive lord to make appearances and the casting cost isn't as insanely high anyway.

And the mind control specialist won't dare to use that spell on his companion because when it wears off, she will kill him or hurt him badly and he's a bit of a coward anyway.
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