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Old 02-12-2013, 12:07 AM   #1
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Injury Resistance

I'm revisiting an old idea about a DR Enhancement that makes it function later in damage figuring, so it's after wounding modifiers and not subject to Armour Divisor.

I'm thinking +80% (including 6 levels of Hardened and the non-Flexible part of Tough Skin).
How does that seem?
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Old 02-12-2013, 12:22 AM   #2
Refplace
 
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Location: Yukon, OK
Default Re: Injury Resistance

Just use Vitality Reserve.
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Old 02-12-2013, 12:56 AM   #3
Walrus
 
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Default Re: Injury Resistance

I'd say it's far more limited then just Tough Skin. Unless you're in the world of needle weapons which inflict tons of pi- with AD, this isn't really an enhancement.

Anyway, i'd use such limitation separtely. So you have Hardened 6 and some sort of limited DR. But it might be priced according to your IT, since it can be represented by "double DR against pi-, one third less against cut, half effective against imp and pi++" but only when you have no IT and it doesn't include vitals/neck and other vulenrable locations issues.
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Old 02-13-2013, 03:32 AM   #4
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Injury Resistance

Quote:
Originally Posted by Refplace View Post
Just use Vitality Reserve.
That doesn't produce anything like the same results.
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Old 02-13-2013, 03:34 AM   #5
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Injury Resistance

Quote:
Originally Posted by Walrus View Post
I'd say it's far more limited then just Tough Skin. Unless you're in the world of needle weapons which inflict tons of pi- with AD, this isn't really an enhancement.

Anyway, i'd use such limitation separtely. So you have Hardened 6 and some sort of limited DR. But it might be priced according to your IT, since it can be represented by "double DR against pi-, one third less against cut, half effective against imp and pi++" but only when you have no IT and it doesn't include vitals/neck and other vulenrable locations issues.
I guess you could include everything separately, but it seems neater to package them together when it makes no sense to have this without full Hardened.
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