Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-11-2020, 03:06 PM   #11
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Banestorm: Wandering Merchants campaign concept

My current fantasy campaign, which I've been running since before I moved out of San Diego in 2016, IS merchants in a fantasy world: two nixies, a selkie, a ghoul, and a troll sailing around the great sea trading (occasionally buying and selling, but not all the cultures they encounter have money).

During the first year or so, the players kept track of the volume of their cargo (for whether it would fit in the holds), the weight (for whether the ship would float), and the value. But after the shakedown cruise, when they visited known lands, they asked to handwave that stuff. So instead I let them make Merchant rolls to find suitable cargo and have things they could trade for it, and treated it all as adventure narrative. And then when they finally got back to their home port, I had them make a Merchant roll (assisted by complementary skills) for how well they did at selling their cargo, with the voyage being good for a certain multiple of the original value, and each point of success or failure giving ±10% to the final value.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
 

Tags
banestorm, yrth


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.