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#11 |
Join Date: May 2007
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Regarding silver weapons, it may be mainline GURPS Dungeon Fantasy rather than Dungeon Fantasy Roleplaying Game, but GURPS Fantasy Tech 2- Weapons of Fantasy has official rules for precious metal weapons. They boil down to "when a 'silver' weapon is worth less than its weight in silver, assume the +19 cost factor buys enough silver on the business-end of the weapon to deal with vulnerable monsters; if you insist on a 100% silver club (or sling bullet) add the price of the weapon's weight in silver to the base price of the weapon, treating this increase as a cost factor so it isn't further multiplied by other weapon modifiers".
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#12 | |
Join Date: Aug 2004
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For all-silver bullets/pellets/stones, it looks like the text essentially suggests pricing these by weight as lumps of silver, plus the cost of the original ammo. (Given the tiny cost of the latter, it's safe to ignore it.) The text doesn't directly address silver coating, but it all works easily enough, and in line with what I was suggesting. Take a $60 pure silver sling bullet, factor out the CF of silver, factor in the CF of silver coating, and you get a $9 bullet. Looks good to me.
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