04-30-2011, 07:15 AM | #1 |
Join Date: Mar 2010
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[Basic] [Powers] Supernatural Durability, Deconstruction?
My search-fu has failed me.
Anyone have a breakdown of the included components in Supernatural Durability?
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04-30-2011, 12:01 PM | #2 | ||||
Banned
Join Date: Aug 2004
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Re: [Basic] [Powers] Supernatural Durability, Deconstruction?
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Immunity to Unconsciousness from injury [15] Quote:
Something to protect from crippling. |
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04-30-2011, 01:39 PM | #3 |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] [Powers] Supernatural Durability, Deconstruction?
Injury Tolerance: Unbreakable Bones would protect you from crippling (from Powers - slightly misnamed as you can still cripple someone with actually unbreakable bones, by cutting tendons or ligaments, or by destroying muscles, but whatever, that's the effect).
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04-30-2011, 06:51 PM | #4 |
Join Date: Aug 2007
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Re: [Basic] [Powers] Supernatural Durability, Deconstruction?
<shrug> As far as I can tell Superantural Durability costs and works pretty much the same as when it first appeared as Vampire Invulnerability in G:Vampire the Masquerade.
Maybe yiou can retrofit it into a 4e cost and benefits scheme but it doesn't seem to have been cosntructed de novo for 4e under the 4e rules.
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Fred Brackin |
05-01-2011, 07:55 AM | #5 | |
Join Date: Mar 2010
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Re: [Basic] [Powers] Supernatural Durability, Deconstruction?
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So:
Anything I'm missing? (If I'm not missing anything, the price difference isn't sufficient to reprice Supernatural Durability, but would let me modify the components accurately without requiring a complete rebuild of Supernatural Durability.) |
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05-01-2011, 08:29 AM | #6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] [Powers] Supernatural Durability, Deconstruction?
Ability to not die past -10×HP, instead of self-resurrecting.
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05-01-2011, 08:30 AM | #7 |
Join Date: Sep 2008
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Re: [Basic] [Powers] Supernatural Durability, Deconstruction?
I'd probably bump up the 10xHP Limitation to -40%, putting it between Common and Occasional. The most common way to do 10xHP or more damage is via explosives, and you honestly don't need a huge amount (12 pounds of ANFO will reliably do this to a 10-HP human, and costs all of $24 to make). Explosives are going to be somewhere between Common (Crushing Damage) and Occasional (Shaped Charges, a refinement of explosives, is listed here). The fact you can accomplish your goal with other damage types implies a further upgrade, while a minimum necessary damage implies a downgrade - assuming these cancel out, -40% works well.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
05-01-2011, 08:35 AM | #8 |
Join Date: Mar 2010
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Re: [Basic] [Powers] Supernatural Durability, Deconstruction?
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05-01-2011, 05:30 PM | #9 |
Join Date: Aug 2004
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Re: [Basic] [Powers] Supernatural Durability, Deconstruction?
Are we sure about these? The advantage writeup says you're immune to knockout, which AFAIK is a term only used for unconsciousness rolls due to taking a major wound or any damage to the head or vitals. I don't think that rolling to stay conscious below 0 HP is ever referred to as knockout, and therefore SD wouldn't make you immune to it, nor to Afflictions of unconsciousness.
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05-01-2011, 06:42 PM | #10 | |
Join Date: Sep 2008
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Re: [Basic] [Powers] Supernatural Durability, Deconstruction?
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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