05-10-2022, 03:02 AM | #11 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Authentic medieval/Renaissance European magic, more or less
Quote:
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05-10-2022, 05:06 AM | #12 |
Join Date: Sep 2019
Location: UK
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Re: Authentic medieval/Renaissance European magic, more or less
http://forums.sjgames.com/showthread...04#post2429804
Somebody already seems to have had a go at at least Hermetic magic. I don't know whether Apollonian's aware of this.
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05-10-2022, 02:06 PM | #13 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Authentic medieval/Renaissance European magic, more or less
Quote:
Craft Magic: Special rituals can imbue items or people with magical powers. "Superior ability to use a nonmagical skill can itself be an expression of magic." A related aspect to Craft Magic is Creation as Deed where the very act of creating the item itself may be a sufficiently worthy deed to spontaneously enchant it. Creation as Deed applies to the process of making the item not deeds performed with the item — which is Enchantment Through Age and Deeds. Mysteries of the Trade: "Various professions have a reputation for magical knowledge." The easiest way to emulate this is with a variant Ritual Magic where a relevant mundane skill replaces the Ritual Magic or Thaumaturgy skill. A IQ/Very Hard (Profession) Magic skill replaces College but everything else is per the Ritual Magic system with Magery 0 (or Power Investiture) required to cast spells in low- or normal-mana regions. So someone with Physician-16 would have Physician Magic-10 as their default and have Minor Healing-8 This is very similar to S. John Ross' Hedge Magic but it involves understanding of the magic within mundane skills. But one example in the piece expressly uses the term "mage" meaning that Magery was effectively part of the Hedge Magic advantage. Oaths, Single Spells, and True Faith also fall under Low magic
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alchemy, astrology, europe, magic |
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