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Old 05-02-2011, 09:01 AM   #21
NineDaysDead
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

Quote:
Originally Posted by Sunrunners_Fire View Post
Other than raising time-to-positive-HP, I don't see how that is a limitation that actually limits the advantage or character.
As long as you're below -5XHP any wound from your vulnerability will kill you. And always being at half move.

Last edited by NineDaysDead; 10-04-2011 at 01:44 AM.
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Old 05-02-2011, 09:08 AM   #22
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

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Originally Posted by NineDaysDead View Post
Doesn't protect eyes and someone with Injury Tolerance (Unbreakable Bones) can still have their hands and feet crippled before 0 HP.
Very true. Hmm. I'm not sure how to model that though.

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Also I don't think IT:UB protects the new hit locations in MA.
It should apply, conditional to its' actual effects. (Harder to cripple, Unable to dismember.)

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SD won't protect you from Afflictions, drugs, poisons, spells, etc, that cause Unconsciousness, so that should be Resistant (Common) (Immunity) to Unconsciousness from injury [15]
Also true. :)

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Unkillable 2 includes a form of Regrowth {Regrowth (Unkillable Only -40%) [24] so maybe no regrowth would be -24%??}, Supernatural Durability doesn't have this.
I can get behind that idea, and the pricing (Negated Advantage: Regrowth (Unkillable Only), -24%).
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Old 05-02-2011, 11:34 AM   #23
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

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Originally Posted by Sunrunners_Fire View Post
It should apply, conditional to its' actual effects. (Harder to cripple, Unable to dismember.)
The new locations are Ear, Jaw, Joints, Nose, Spine, Veins and Arteries, and new rules for crippling for Neck, Skull, Veins and Arteries and Vitals.



IT:UB should protect Jaw, Joints, and Spine.
Quote:
Originally Posted by Powers, Unbreakable bones
If this protection extends to your vitals and brain, add No Vitals and No Brain: your vitals and brain
are in their usual locations, but your indestructible skeleton encloses them and prevents severe injury effects.
I would say you need No Vitals and No Brain to be protected from having your vitals and brain crippled. By the same reasoning you should need No Blood, to prevent crippling the Veins and Arteries, and No Neck to prevent crippling the neck. And probably a perk for the nose and ears.
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Old 05-02-2011, 12:47 PM   #24
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

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Originally Posted by NineDaysDead View Post
I would say you need No Vitals and No Brain to be protected from having your vitals and brain crippled.
No, the text is just indicating that if your heart, lungs, and brain are incased in an unbreakable shell, they cannot be damaged, and therefore you need to buy the Advantages for "My vitals and brain can't be hurt." Note that No Brain and No Vitals don't prevent your brain and vitals from being crippled - because they can't be crippled in the first place.

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Originally Posted by NineDaysDead View Post
By the same reasoning you should need No Blood, to prevent crippling the Veins and Arteries, and No Neck to prevent crippling the neck. And probably a perk for the nose and ears.
Veins and Arteries can't be crippled (in fact, targeting them prevents you from crippling a limb), and neither can the Neck. Nose and Ears can be crippled, but IT:UB should prevent them from being severed - sure they don't have bones in them, but IT:UB is really just "It's harder to cripple bits of you, and they don't stay that way." The bones part would mostly just be a special effect (although eyes still aren't covered; a +20% Enhancement to IT:UB should cover that, though).
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Old 05-02-2011, 01:02 PM   #25
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

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Originally Posted by SuedodeuS View Post
Note that No Brain and No Vitals don't prevent your brain and vitals from being crippled - because they can't be crippled in the first place.
Why can't they be crippled without No Brain and No Vitals?
Quote:
Originally Posted by Martial Arts, Page 138
On a major wound (injury over HP/2) to the neck, skull, veins/arteries, or vitals, roll 3d on the appropriate table to see whether there is any effect beyond lost HP. If there is, make a HT roll to determine whether the condition is temporary, lasting, or permanent, just as per Duration of Crippling Injuries (p. B422). Rapid Healing (p. B79) has its usual effects.

Snipped text

Skull Wounds Table

Roll 3d. Death from a skull injury means the brain is destroyed, preventing ultra-tech “brain reading.”

3 – Widespread neurological damage, giving Epilepsy (p. B136).
4 – General cognitive impairment, giving -1 IQ.
5 – Damage to the prefrontal cortex, giving Low Empathy (p. B142).
6 – Damage to the temporal lobes, giving Partial Amnesia (p. B123) – or Total Amnesia, if injured to -HP or worse.
7 – Damage to the parietal lobe, giving Dyslexia (p. B134).
8 – Damage to the cerebellum, giving slurred speech. Treat this as Stuttering (p. B157).
9 – Damage to the occipital lobes, giving Bad Sight (p. B123). Critical failure on the recovery roll means Blindness
(p. B124)!
10, 11 – No special effect.
Etc.
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Originally Posted by SuedodeuS View Post
Veins and Arteries can't be crippled (in fact, targeting them prevents you from crippling a limb),
So why is there a Veins and Arteries Wounds crippling Table?
Quote:
Originally Posted by SuedodeuS View Post
and neither can the Neck.
So why is there a Neck Wounds crippling Table?

Quote:
Originally Posted by SuedodeuS View Post
Nose and Ears can be crippled, but IT:UB should prevent them from being severed - sure they don't have bones in them, but IT:UB is really just "It's harder to cripple bits of you, and they don't stay that way."
It's harder to cripple some parts of you, eyes aren't covered, why would Nose and Ears be?
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Old 05-02-2011, 01:39 PM   #26
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

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Originally Posted by NineDaysDead View Post
Why can't they be crippled without No Brain and No Vitals?


So why is there a Veins and Arteries Wounds crippling Table?
So why is there a Neck Wounds crippling Table?
Those are lasting injuries, rather than crippling. Crippling in GURPS typically means "that body part is unusable." Your brain, vitals, veins/arteries, and neck can't become unusable without the character dying. I'll admit I'd forgotten about those tables, because I don't consider them to be the same as "crippling" - but the text itself implies these are a separate class of injury that simply shares recovery mechanics with crippling.

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Originally Posted by NineDaysDead View Post
It's harder to cripple some parts of you, eyes aren't covered, why would Nose and Ears be?
Eyes are kind of a special situation in GURPS, as indicated by them being the only thing not protected by Damage Resistance. Personally, I think they should be covered by IT:UB, but the fact they aren't mentioned implies they aren't. As for ears and nose, those are a bit too much of edge cases - the effect of crippling them (aside from being a Major Wound) just isn't that important to an individual combat.
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Old 05-02-2011, 03:45 PM   #27
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Default Re: [Basic] [Powers] Supernatural Durability, Deconstruction?

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Originally Posted by SuedodeuS View Post
Those are lasting injuries, rather than crippling.
How does that mean they aren't crippling? Crippling injuries come in 3 types: Temporary, Lasting and Permanent. But they are all still Crippling Injuries.
Quote:
Originally Posted by SuedodeuS View Post
Crippling in GURPS typically means "that body part is unusable."
Lame: Crippled Legs [-10] are semi-usable, it's not as bad as Lame: Missing Legs [-20].
Quote:
Originally Posted by SuedodeuS View Post
Your brain, vitals, veins/arteries, and neck can't become unusable without the character dying.
An artery could become unusable causing the limb to become unusable (4, 5 on the veins/arteries table).

Quote:
Originally Posted by Kromm View Post
If the target is alive and has blood, then veins and arteries will be harder to hit than the body parts they're in, offer a superior wounding modifier, and give a significant HT penalty for bleeding rolls. Major wounds there will have a chance of causing "crippling injuries" that can have nasty long-term effects, up to and including ". . . and then a clot breaks free, you have a stroke, and you're a vegetable."
Quote:
Originally Posted by SuedodeuS View Post
As for ears and nose, those are a bit too much of edge cases - the effect of crippling them (aside from being a Major Wound) just isn't that important to an individual combat.
It's important in that you are now missing your nose and ears, and the appearance loss that goes with it.

Last edited by NineDaysDead; 05-02-2011 at 04:03 PM.
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