Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-24-2018, 10:49 PM   #1
Pectus Solentis
 
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
Default Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

(Sorry if my English is poor. I'm Korean.)
p.UT141
Gauss Rifle, 4mm (TL10): This may be a standard military rifle at TL10. It is an automatic weapon that accelerates a 4mm bullet to almost 5,000 feet per second.
Here says that Gauss Rifle's bullet velocity is 5000ft/s.
And 5000ft/s is translated to 1500m/s.

But, as Ranged Combat Rule says, Non-homing Projectiles moves at its Maximum Range per 1 second. (A target is hit by that projectiles AT THAT TURN when it stands in that Projectile's Maximum Range.)

And, as written at p.UT142, Gauss Rifle that is introduced at p.UT141 has 1200m Effective Range and 4800m Maximum Range.

When I think the Ranged Combat Rule is right, It seems that the Gauss Rifle's bullet veloclty should be app. 16000ft/s (because 4800m is approximated to 16000ft) by its table written on p.UT142, but UT141's explanation says Gauss Rifle has 5000ft/s.

It seems strange...

Last edited by Pectus Solentis; 11-24-2018 at 10:55 PM.
Pectus Solentis is offline   Reply With Quote
Old 11-24-2018, 11:00 PM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

Depending on the edition you have the table may have problems. But in this case, the problem is your understanding.
Quote:
Originally Posted by Pectus Solentis View Post
But, as Ranged Combat Rule says, Non-homing Projectiles moves at its Maximum Range per 1 second. (A target is hit by that projectiles AT THAT TURN when it stands in that Projectile's Maximum Range.)
No, it doesn't say anywhere that projectiles cover their maximum range in one second. Very very few projectiles do.

For gameplay purposes, ranged attacks are treated as reaching their target immediately. But that says nothing at all about their actual muzzle velocity.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 11-24-2018, 11:06 PM   #3
Pectus Solentis
 
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
Default Re: Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

Ah-ha... Then treating AS IF the target is hit immediately is not true game mechanism, but just an abstraction?
Pectus Solentis is offline   Reply With Quote
Old 11-24-2018, 11:20 PM   #4
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

Quote:
Originally Posted by Pectus Solentis View Post
Ah-ha... Then treating AS IF the target is hit immediately is not true game mechanism, but just an abstraction?
Well, it's truly the game mechanic. But it's not remotely how the weapons actually work.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 11-24-2018, 11:54 PM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

Quote:
Originally Posted by Pectus Solentis View Post
Ah-ha... Then treating AS IF the target is hit immediately is not true game mechanism, but just an abstraction?
It's more a case of 'other assumptions are a giant PITA to handle in a game'.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 11-25-2018, 02:01 AM   #6
Pectus Solentis
 
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
Default Re: Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

What PITA means?
Pectus Solentis is offline   Reply With Quote
Old 11-25-2018, 02:07 AM   #7
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Re: Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

PITA = Pain In The A$$
__________________
The stick you just can't throw away.
Boomerang is offline   Reply With Quote
Old 11-25-2018, 02:07 PM   #8
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

I think a good rules of thumb though is that projectiles reach their 1/2D range in a second. For example, a Gauss HMG has 1/2D range of 2,700 m, meaning that the projectile is traveling around 2.7 km/s. After 1/2D range, the projectile is probably traveling half as fast, since it deals half as much damage. In the case of the Gauss HMG, the projectile would take six seconds to travel the remaining 8,100 m of maximum range.

Of course, the advantage with a Gauss HMG is that there is not muzzle flash and the projectile travels faster than sound, so the target will never know what hit them. Since a Gauss HMG fires 20 rounds per second, the operator could saturate an area from 9,000 m away and leave before any possible return fire could reach them. It takes seven seconds for the rounds to reach the target and, assuming equivalent weapons, seven seconds for return fire to reach them, so they could spend 10 seconds firing and then retreat for 4 seconds before any return fire comes at them.
AlexanderHowl is offline   Reply With Quote
Old 11-25-2018, 03:05 PM   #9
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

Quote:
Originally Posted by AlexanderHowl View Post
I think a good rules of thumb though is that projectiles reach their 1/2D range in a second.
Why? You advance nothing to support this, and it makes little physical sense. A heavier slower projectile may often have a longer 1/2D range than a faster lighter one.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 11-25-2018, 03:25 PM   #10
Pectus Solentis
 
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
Default Re: Gauss Weapons table at GURPS Ultra-Tech seems a bit strange.

Quote:
Originally Posted by AlexanderHowl View Post
I think a good rules of thumb though is that projectiles reach their 1/2D range in a second. For example, a Gauss HMG has 1/2D range of 2,700 m, meaning that the projectile is traveling around 2.7 km/s. After 1/2D range, the projectile is probably traveling half as fast, since it deals half as much damage. In the case of the Gauss HMG, the projectile would take six seconds to travel the remaining 8,100 m of maximum range.
I think that is plausible, because Homing projectile goes as long as 1/2D range at a second.
Pectus Solentis is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:28 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.