07-23-2021, 01:19 PM | #41 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Bang Skills
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Bill Stoddard I don't think we're in Oz any more. |
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07-23-2021, 03:06 PM | #42 | |
Join Date: Apr 2005
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Re: Bang Skills
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National or racial bang skills might also be appropriate in other genres. For example, in ST: TOS Chekov would have Russian!, Scotty would have Scottish!, and Spock would have Vulcan! |
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07-23-2021, 05:22 PM | #43 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Bang Skills
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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07-23-2021, 05:29 PM | #44 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Bang Skills
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Bill Stoddard I don't think we're in Oz any more. |
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07-25-2021, 10:14 AM | #45 |
Join Date: Aug 2004
Location: U.K.
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Re: Bang Skills
On consideration, I suspect that a mechanism akin to Identities in Unknown Armies 3e might work better than simply allowing each character to have a personal wildcard. In that game, each character has a ratings in ten standard Abilities (basically akin to moderately generous defaults in GURPS skills); things like Dodge, Struggle, (general) Knowledge, and Notice. But they then have (usually) two or three Identities, and you can roll against an Identity's rating if you can plausibly say "I'm a _______, of course I can ______". Identities can be things Blues Musician ("of course I can get backstage") or Trucker ("of course I can stay awake"), but also Irritable ("of course I can get the manager out here") or Hot ("of course I can create a distraction"); they also get three specific effects each, which can be standing in for an Ability in specific ways, providing non-universal competencies (shooting firearms, providing medical treatment), appraise other people's degree of psychological damage, or whatever. (Hot lets you intimidate people in specific ways, Trucker can stand in for the Pursuit Ability.)
So in GURPS terms, that would be "I have Sword!, of course I can look cool swinging from the chandelier" as well as using it as a combat skill (and don't worry what skill normally covers looking cool swinging from the chandelier) -- or "I have Blues Musician!, of course I can use that to get backstage" or "I have Trucker!, of course I can roll that instead of HT to stay awake".
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07-25-2021, 09:35 PM | #46 |
Join Date: Dec 2004
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Re: Bang Skills
I'd second picking up GURPS Power Ups 7. You might also look at Pointless Slaying & Looting and Pointless Monster Hunting for examples of games using only Bang skills.
I think you need to consider the genre and what skill sets will be important. It makes sense for Dungeon Fantasy to have multiple Bang skills for personal combat, less so for something Star Trek inspired. It also depends on whether you want to include Wild Card points and other factors. So for Action, you might want skills for each template - Hacker!, Shooter!, etc - plus skills for each background - Security!, Intelligence!, etc and probably something like that BAT! skill (or maybe call it Everyman!) covering the various skills all action heroes seem competent at even if it isn't their focus. For Dungeon Fantasy, multiple combat skills representing a style of fighting - Swashbuckler!, Knight!, Martial Artist!, etc plus skills for professional niches - Outdoorsman!, Thief!, etc. |
07-26-2021, 03:09 AM | #47 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Bang Skills
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* Research skill at 13+ * A minimum of two skills (2 points in each, or 4 total) in a hard or soft science (but not from liberal arts) * To be no higher then -2 of the lowest prerequisite science skill. More over the Compendium is totally mum on how TL penalties factor into this though logically it should effect the relative prerequisite science skill reducing this version of Science! substantially which does not happen with the 4e version.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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07-26-2021, 08:45 AM | #48 |
Join Date: Aug 2007
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Re: Bang Skills
A late edition of Swashbucklers I think.
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Fred Brackin |
07-26-2021, 09:24 AM | #49 |
Join Date: Aug 2004
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Re: Bang Skills
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07-26-2021, 12:19 PM | #50 | |
Join Date: Sep 2019
Location: UK
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Re: Bang Skills
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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bang skills, kromm explanation, power-ups 7, wildcard skills |
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