05-13-2021, 06:50 PM | #1 |
Join Date: May 2010
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[Sorcery] Michael's daily sorcerous spells thread
I know I'm not the first person to think of this, but I haven't been personally satisfied with the Magic-to-Sorcery conversions I've seen thus far. So I've decided so start a thread where I'll post one or more sorcerous spells every day—or such is my ambition. I'm going to start with the Air college; I don't know if I'll go alphabetically from there (Animal, Body Control), or prioritize the other elemental colleges (Earth, Fire, and Water). Occasionally, I'll post notes on why I built a given spell the way I did. Very much interested in feedback on the nitty-gritty of the trickier builds. When a canonical version of a spell already exists, I'll simply provide a pointer to the existing spell.
Index Last edited by Michael Thayne; 07-23-2021 at 12:23 PM. |
05-13-2021, 06:51 PM | #2 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Index (cont) |
05-13-2021, 07:26 PM | #3 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Going alphabetically, it happens that the first three spells in the Air college include one spell covered in GURPS Thaumatology: Sorcery, and two slightly tricky ones with no canonical conversion. For Air Vision, I decided that because canonically empty space between pieces of material doesn't count against the range of Penetrating Vision, a single level of Penetrating Vision would be enough to see through any sort of fog, storm, etc. for most purposes. For purposes of afflicting Body of Air, I considered arguments for "subjects' ST becomes 0 regardless of initial ST score" being priced as everything from a +0% feature to a +300% game-breaking cosmic enhancement, but settled on +100% as a compromise (I might post more detailed reasoning if people are curious).
Last edited by Michael Thayne; 07-06-2021 at 09:18 PM. |
05-13-2021, 11:03 PM | #4 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: [Sorcery] Michael's daily sorcerous spells thread
Air Vortex.
In order to overcome the problem of affecting ANY strength you could price an arbitrary high strength from X to zero (25 ST seems high enough for fantasy playable races for example) and add the following feature to the spell. +0% Feature: This is an all-or-nothing spell. If target ST is greater than 25 this spell has not effect in him.
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"Imagination is more important than knowledge" Albert Einstein |
05-14-2021, 06:55 PM | #5 | |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Quote:
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05-14-2021, 07:25 PM | #6 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Today's spell is a fairly complicated build, but once I tracked down all the pieces, the relevant rules weren't at all ambiguous.
Ball of Lightning |
05-15-2021, 09:36 PM | #7 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Today I decided to post a group of three spells that all follow the my Air Vortex build in using Cosmic, +100% to handle Afflicting meta-traits that include Taboo Trait (ST 0). Also, the handling of Body of Wind was inspired by the canonical Grease build.
Body of Air Last edited by Michael Thayne; 07-06-2021 at 09:20 PM. |
05-16-2021, 06:57 PM | #8 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Today's entries are Breathe Air and Breathe Water. I made the former slightly cheaper than the latter, but only slightly. Even in a world with no sapient water-breathers, Breath Air would remain useful for a sorcerer whose job involves working with aquatic animals.
Breathe Air |
05-17-2021, 09:21 PM | #9 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Here's another build where I had to get creative with my use of Cosmic:
Chain Lightning |
05-18-2021, 09:34 PM | #10 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Cloud Last edited by Michael Thayne; 07-06-2021 at 09:21 PM. |
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