Quote:
Originally Posted by Tiger
Regarding combat, but I have to be very careful because GURPS is already somewhat dangerous and people use coilguns on each other. Whatever the 'threat' is it has to be potentially survivable and allow players to use their talents or call in help so that it's a fight and not just a test of who can hit first and annihilate their target.
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The 'trick' with small arms is to make them do no more damage than modern guns (so about 2-3d for a pistol and 5-7d for a rifle) and to instead show their improved performance in improved penetration modifiers. The gauss rifles and lasers in
Ultra-Techa good example of this. The other thing is (and here is where the
UT guns are too good) is to not increase accuracy too much. The laser rifle in
UT is stunningly good because of the combination Acc12 and RoF 10, its low recoil, and reasonable damage. Even the gauss rifle is good in skilled hands (in less skilled hands the pi- damage makes it less than great), and in fact it's probably about what you want in a gun for your game - unskilled people probably won't outright kill PCs with it, but a skilled shooter (like a PC who's a professional combatant probably is) can do great things with it.