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Old 05-02-2016, 10:55 AM   #21
ericthered
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Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Caulloused on a heroic character can be quite interesting. I've done it, and it came off as coldly pragmatic.
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Old 05-02-2016, 11:21 AM   #22
ericthered
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Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Linford Cauldenhoff
Mechanic and fixer-upper

Code:
ST 10        HP 10
DX 11 [20]    Will 12 [-10]
IQ 14 [80]    Per 15 [5]
HT 12 [20]    FP 12

Speed 6 [5]  move 6

Advantages [120]
Artificer 1 [10]
Veristile [5]
Single Minded [5]
High Manual DX 1 [5]

Intuitive Math [5]
Eidetic Memory [5]
Gadgeteer [25]

Luck 1 [15]
Serendipidy 2 [30]
2 Gizmos [10]
Doodad (perk level gizmo) 1 [1]

Resistant to disease +3 [3]

Disadvantages [-40]
Compulsive Gadgeteering (CR 12) [-5]
Intolerance (Luddites) [-5]
Chummy [-5]
Truthfulness (CR 12) [-5]
Skinny [-5]
Sense of Duty (Freinds) [-5]
Stubborness [-5]
Quirks (To be anounced, developed, and so forth) [-5]

Skills [49]
Scrounging        Per    E    16    [2]
Electrician        IQ    A    14    [1]
Machinist        IQ    A    14    [1]
Armory (Melee)        IQ    A    16    [4]
Armory (Small Arms)        IQ    A    16    [4]
Mechanic (Automobiles)        IQ    A    16    [4]
Electronics Repair (medical)        IQ    A    16    [4]
Armory (Body Armor)        IQ    A    16    [4]

Engineer (Materials)        IQ    H    13    [1]
Engineer (Small Arms)        IQ    H    13    [1]
Engineer (Electronics)        IQ    H    13    [1]
Chemistry        IQ    H    12    [1]
Pharmacy (Synthetic)        IQ    H    12    [1]
Engineer (Automobiles)        IQ    H    13    [1]

Melee (Balanced two hand)        DX    A    12    [4]
Brawling        DX    E    13    [4]

Survival (Forest)        Per    A    15    [2]
Merchant        IQ    A    14    [2]
Anthropology        IQ    H    13    [2]
Architechture        IQ    A    14    [2]

Navigation (Land)        IQ    A    13    [1]
Hiking        HT    A    11    [1]
Lockpicking        IQ    A    13    [1]
Fast Talk        IQ    A    13    [1]
Traps        IQ    A    13    [1]
Not quite sure what kind of personalities are appropriate, but I'm imagining an older sort of guy with a faint 'geezer' quality to him.

Two elements are worthy of notice: I didn't spend my very last background skill point (spend on this list or any secondary skill -- which for a tech includes most primaries). I didn't have a choice for any social skills -- could I get one? Even if its just public speaking that'd be nice.

Doodad allows you to reveal a nearly insignificant item ubiquitous in the setting. Its from the perks book. Thought I'd settle that sooner rather than later.

I chose the blessed template to make the tech survive initially and to become relevant more quickly. A serendipity to get hands on gear is likely to be used quickly. And he should be useful even in a low tech environment in cobbling weapons together for everyone else.
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Last edited by ericthered; 05-03-2016 at 08:20 AM.
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Old 05-02-2016, 11:34 AM   #23
Bogie1494
 
Join Date: Dec 2010
Location: Kansas, USA
Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Quote:
Originally Posted by EskrimadorNC View Post
Here is the list of players so far. Let me know if I've missed anyone:

Hardy Hunter: Ransom

Either
Leonoel/Noeleon, Mutated Hulk: GnomesofZurich
or
Lee the Eel, Mutated Scavenger: GnomesofZurich

Dr. James Cole, Hardy Medic: RogerBW

Tech: Ericthered

Bogie1494 and Skullcrusher have shown interest, but haven't submitted a build or specified a template yet.
I think Trader is where I want to go. I will try and have the completed template up this evening when I get home from work.
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Old 05-02-2016, 04:59 PM   #24
GnomesofZurich
 
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Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Quote:
Originally Posted by ericthered View Post
Linford Cauldenhoff
Mechanic and fixer-upper
A couple of observations:
DX 11 + HT 12 + Basic Speed +0.50 = 6.25, so you could drop that by +0.25 and save 5 points for something else.

You have 26 points unspent, the 1 remaining Background point you mention, and 25 others that I assume is intended to be Gadgeteer [25].

Edit: It was actually 21 points unspent, so Basic Speed +0.25 (instead of +0.50) and Gadgeteer brings you up to 249. Oh, and Truthfulness (15) is [-2], Truthfulness (12) is [-5].
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Last edited by GnomesofZurich; 05-02-2016 at 05:18 PM.
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Old 05-02-2016, 05:00 PM   #25
EskrimadorNC
 
Join Date: Jul 2015
Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Quote:
Originally Posted by ericthered View Post
Linford Cauldenhoff
Mechanic and fixer-upper

improvised Weapons (balanced two handed) [1]

Not quite sure what kind of personalities are appropriate, but I'm imagining an older sort of guy with a faint 'geezer' quality to him.

Two elements are worthy of notice: I didn't spend my very last background skill point (spend on this list or any secondary skill -- which for a tech includes most primaries). I didn't have a choice for any social skills -- could I get one? Even if its just public speaking that'd be nice.
Well, I've incorporated improvised weapons into the melee weapons skills, so you can drop that perk and save one additional point. And although the template doesn't have too many Influence skills (Merchant is in there), you can spend points from your Quirks on whatever you want, even if it isn't in your template.


Quote:
Doodad allows you to reveal a nearly insignificant item ubiquitous in the setting. Its from the perks book. Thought I'd settle that sooner rather than later.
Seems fine. I'm okay with it.

Quote:
I chose the blessed template to make the tech survive initially and to become relevant more quickly. A serendipity to get hands on gear is likely to be used quickly. And he should be useful even in a low tech environment in cobbling weapons together for everyone else.
Good choice.

I like the build. Just round him out, and you will be good to go.
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Old 05-02-2016, 05:06 PM   #26
EskrimadorNC
 
Join Date: Jul 2015
Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Quote:
Originally Posted by Bogie1494 View Post
I think Trader is where I want to go. I will try and have the completed template up this evening when I get home from work.
A trader is good. Every group needs a good social engineer.

Can't wait to see your build.
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Old 05-02-2016, 05:41 PM   #27
Bogie1494
 
Join Date: Dec 2010
Location: Kansas, USA
Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

I think I followed the template correctly. This is the first GURPS character I have actually made, so if there are glaring mistakes please let me know.

Henry “Hank” Cafferty: Trader+Experienced+Blessed

Basic premise: Hank is a traveling merchant dealing in common items used in settlements. He is also a self-appointed arbitrator, trying to bring some sense of order to settlements in the region. He prefers traveling in groups for several reasons. 1) He hates fighting, preferring to settle things with words whenever possible. Groups tend to offer a measure of determent against those looking for a fight. 2) He hates being alone. He was lost in a cave for two days as a child, and the lack of human contact severely scarred him. Hank’s last job nearly killed him when the negotiations turned bloody and the settlement was nearly burned to the ground. He had to dig his way out of a burning building as it collapsed. He lost nearly everything at the settlement, and is trying to replace his lost wares and now tarnished reputation.

Code:
Attributes:  
		ST 10 [0]	HP 10 [0]	RP 10 [0]
		DX 12 [40]	Will 13 [0]	LFP ____
		IQ 14 [80]	Per 13 [0]
		HT 11 [10]	FP 11 [0]
Basic Speed: 5.75 [0]; Basic Move 5 [0]
Damage 1d-2/1d; BL 20 lbs; 

Advantages: [110]
Charisma (1) [5]; Voice [10]; Smooth Operator (1) [15]; 
Eidetic Memory [5]; Resistant to Disease (+3) [3]; 
Temperature Tolerance (+1) [1]; No Hangovers [1;] 
Absolute Direction [5]; Serendipity (2) [30]; 
Reputation (+3) [5], Extraordinary Luck [30]

Disadvantages: [-45]
Pacifism: Cannot Harm Innocents [-10]; 
Post-Combat Shakes (9) [-10]; Sense of Duty (Friends) [-5]; 
Chummy [-5]; Xenophilia (12) [-10]; Curious (12) [-5];

Quirks: [-5]
•	Code of Honor: Treat animals as you would a friend.
•	Delusion:  “A GMO’s pollen caused the Pandemic, not a virus.”
•	Dislike:  Being in locked rooms.
•	Distinctive Feature: Heterochromia
•	Responsive

Skills:
•	Merchant			(A) 	IQ+2 [8]-15
•	Current Affairs (Appalachia)	(E)	IQ+1 [2]-14
•	Survival (Forest)		(A)    Per+0 [2]-13
•	Hiking				(A)	HT+1 [4]-12
•	Public Speaking		(A)	IQ+1 [4]-14
•	Fast-Talk			(A)	IQ+0 [2]-13
•	Diplomacy			(H)	IQ-1 [2]-12
•	Mimicry (Speech)		(H)	IQ-1 [2]-12
•	Acting			(A)	IQ+0 [2]-13
•	Disguise			(A)	IQ+0 [2]-13
•	Leadership			(A)	IQ+0 [2]-13
•	Body Language		(A)	Per+0 [2]-13
•	Detect Lies			(H)	Per-1 [2]-12
•	Animal Handling (Equine)(A) 	IQ+0 [2]-13
•	Gambling			(A) 	IQ+0 [2]-13
•	Streetwise			(A) 	IQ+0 [2]-13
•	Bolas				(A)	DX+1 [4]-13
•	Bow				(A)	DX+1 [4]-13
•	Knife 				(E) 	DX+1 [2]-14
•	Knot-Tying			(E)	DX+0 [1]-12
•	Climbing			(A)	DX-1 [1]-11
•	Boating (Canoe)		(A)	DX-1 [1]-11
•	Boating (Sail)		(A)	DX-1 [1]-11
•	Sleight of Hand		(H)	DX-2 [1]-10
•	Camouflage			(E)	IQ+0 [1]-13
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Old 05-02-2016, 06:13 PM   #28
EskrimadorNC
 
Join Date: Jul 2015
Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Quote:
Originally Posted by Bogie1494 View Post
I think I followed the template correctly. This is the first GURPS character I have actually made, so if there are glaring mistakes please let me know.

Henry “Hank” Cafferty: Trader+Experienced+Blessed

Basic premise: Hank is a traveling merchant dealing in common items used in settlements. He is also a self-appointed arbitrator, trying to bring some sense of order to settlements in the region. He prefers traveling in groups for several reasons. 1) He hates fighting, preferring to settle things with words whenever possible. Groups tend to offer a measure of determent against those looking for a fight. 2) He hates being alone. He was lost in a cave for two days as a child, and the lack of human contact severely scarred him. Hank’s last job nearly killed him when the negotiations turned bloody and the settlement was nearly burned to the ground. He had to dig his way out of a burning building as it collapsed. He lost nearly everything at the settlement, and is trying to replace his lost wares and now tarnished reputation.
I like this write-up. Lots of flavor, and really fleshes out your character.

Quote:

Attributes:
ST 10 [0] HP 10 [0] RP 10 [0]
DX 12 [40] Will 13 [0] LFP ____
IQ 14 [80] Per 13 [0]
HT 11 [10] FP 11 [0]
Basic Speed: 5.75 [0]; Basic Move 5 [0]
Damage 1d-2/1d; BL 20 lbs;
Yeah, this part is complicated, and changes as you build your character. Will and Per start off equal to IQ. So for 0 points, they should both be 14. If you wish to keep them both at 13, you will get back an additional 5 points for each. It's totally up to you how you want to do that.

Quote:


Skills:
• Merchant (A) IQ+2 [8]-16
• Current Affairs (Appalachia) (E) IQ+1 [2]-15
• Survival (Forest) (A) Per+0 [2]-13*
• Hiking (A) HT+1 [4]-12
• Public Speaking (A) IQ+1 [4]-15
• Fast-Talk (A) IQ+0 [2]-14
• Diplomacy (H) IQ-1 [2]-13
• Mimicry (Speech) (H) IQ-1 [2]-13
• Acting (A) IQ+0 [2]-14
• Disguise (A) IQ+0 [2]-14
• Leadership (A) IQ+0 [2]-14
• Body Language (A) Per+0 [2]-13*
• Detect Lies (H) Per-1 [2]-12*
• Animal Handling (Equine)(A) IQ+0 [2]-14
• Gambling (A) IQ+0 [2]-14
• Streetwise (A) IQ+0 [2]-14
• Bolas (A) DX+1 [4]-13
• Bow (A) DX+1 [4]-13
• Knife (E) DX+1 [2]-13
• Knot-Tying (E) DX+0 [1]-12
• Climbing (A) DX-1 [1]-11
• Boating (Canoe) (A) DX-1 [1]-11
• Boating (Sail) (A) DX-1 [1]-11
• Sleight of Hand (H) DX-2 [1]-10
• Camouflage (E) IQ+0 [1]-14
You raised your IQ from 13 to 14 with the Experienced lens, but then forgot that all of your IQ related skills went up a point as a consequence. Also, I marked the Perception based skills with an asterisk since they may change depending upon what you settle on for your Perception.

All in all, it looks like a good build. And unless you are married to it, I would suggest replacing Bow with either Crossbow or one of the Guns skills. They are all DX/Easy, and you can get a bit more out of them.

It looks really good for your first attempt. My first GURPS character had 10 times the mistakes, so you are way ahead of me. :-)
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Old 05-03-2016, 05:09 AM   #29
Skullcrusher
 
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Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Ok downloaded the pdf of the book. Looking at a trooper. not sure if he is going to have any mutations. Give me a day or 2 to come up with something.

May also do a Mutated Scavenger if I am not stepping on gnomes toes?
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Last edited by Skullcrusher; 05-03-2016 at 06:54 AM.
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Old 05-03-2016, 06:05 AM   #30
Skullcrusher
 
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Default Re: "...and the road becomes my Bride." [ATE]: Recruitment Thread

Not sure if this question was asked but what is the reason experienced adventurers are starting with no gear except the clothes on their backs? Just curious on the background.
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