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Old 11-02-2021, 03:34 AM   #1011
GnomesofZurich
 
Join Date: Sep 2005
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
I agree. I'll let you roll the dice for me after you decide how many to go for.
I think it's probably best we both roll our own. I believe I need a Stealth and Mental Surgery roll for each one. Do we do it one person at a time, and then call it off if something goes wrong?
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Old 11-02-2021, 07:01 AM   #1012
TGLS
 
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by GnomesofZurich View Post
I think it's probably best we both roll our own. I believe I need a Stealth and Mental Surgery roll for each one. Do we do it one person at a time, and then call it off if something goes wrong?
Sure. I provide a stealth roll and a photo refraction roll:
Quote:
[676] 21-11-02 14:01:13 CET
Photorefraction
3d6 <= 15
3 + 3 + 2 = 8 ... success
[675] 21-11-02 14:01:03 CET
Stealth
3d6 <= 16
5 + 1 + 6 = 12 ... success
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Old 11-02-2021, 09:44 AM   #1013
ericthered
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Default Re: DreadStormers [IC]

remember each stealth roll lets you target two individuals...
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Old 11-02-2021, 02:21 PM   #1014
GnomesofZurich
 
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Default Re: DreadStormers [IC]

Well, that could have gone better...

[677] 21-11-02 21:19:49 CET

Stealth

3d6 <= 14
6 + 6 + 4 = 16 ... failure

What now? We're still invisible, so I'm wondering if this can be recovered from - Suggestion is a possibility.
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Old 11-03-2021, 09:30 AM   #1015
ericthered
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Default Re: DreadStormers [IC]

The two members of security suddenly stop as they seem to see something when looking right at the Dreadstormers. They Raise their weapons towards you with a ready manuever, and one of them opens their mouth to say something... They are 6 yards away.
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Old 11-03-2021, 10:31 AM   #1016
TGLS
 
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Default Re: DreadStormers [IC]

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The two members of security suddenly stop as they seem to see something when looking right at the Dreadstormers. They Raise their weapons towards you with a ready manuever, and one of them opens their mouth to say something... They are 6 yards away.
Do they look upset?
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Old 11-03-2021, 12:04 PM   #1017
ericthered
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
Do they look upset?
Yes. Very Yes. They're acting quickly like its an emergency and you have 1 second to respond
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Old 11-03-2021, 02:04 PM   #1018
TGLS
 
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Default Re: DreadStormers [IC]

Hm... I'll try to slip away from Daymar (making it look like his invisibility failed), and try to get behind the guards to daze them.

Quote:
[678] 21-11-03 21:01:52 CET
Stealth
3d6 <= 16
3 + 6 + 3 = 12 ... success
By 6... Hopefully the distraction is big enough.
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Old 11-03-2021, 02:25 PM   #1019
GnomesofZurich
 
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Default Re: DreadStormers [IC]

Daymar will take a step closer and then Suggest that one of the guards drop his weapon.

[679] 21-11-03 21:25:24 CET

Suggestion (-2 for range)

3d6 <= 15
5 + 3 + 4 = 12 ... success
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Old 11-03-2021, 02:48 PM   #1020
ericthered
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Default Re: DreadStormers [IC]

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Daymar will take a step closer and then Suggest that one of the guards drop his weapon.
Which one, the one about to start yelling or the other one?
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