03-26-2019, 10:22 AM | #21 |
Join Date: Dec 2006
Location: Meifumado
|
Re: [AtE] Bicycling in the Post-Apocalypse
Not mentioned so far:
We'd still have plenty of roads after the apocalypse, including thousands of miles of freeway. And where stalled traffic is an impediment to a working car, bicycles can just go around it. And a good mountain bike only weighs 15 kg or so. If you come across rough terrain, you can shoulder it along until you get to smoother roads, then you can continue going at speed. Finally, in some countries (maybe not the car-loving US or Australia), there are millions of bikes lying around. It would be weird if people didn't use them.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
03-26-2019, 02:03 PM | #22 | |
Join Date: Aug 2004
Location: Denver, Colorado
|
Re: [AtE] Bicycling in the Post-Apocalypse
Quote:
They'really just salvaged items that have value to cobblers and cycle shops, so they'll come in as salvagers bring them.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
|
03-26-2019, 03:12 PM | #23 | |
Join Date: Aug 2004
Location: God's Own Country
|
Re: [AtE] Bicycling in the Post-Apocalypse
Quote:
The steel belt is why I said that. That's good hard steel, that is, and /far/ better recycled into tools and armour than used for shoe soles. If you make the gear, though (including a good blade made from tyre mesh), you could cut the tread off the mesh as part of your steel reclamation and also make shoes.
__________________
Paul May | MIB 1138 (on hiatus) |
|
09-08-2020, 05:25 PM | #24 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
|
Re: [AtE] Bicycling in the Post-Apocalypse
Hate to necro this thread*, but in which book can I find stats for travel times for bicycles? I've been looking in what I have (GURPS bookwise) but I haven't found any yet.
Failing that, suggests for travel times, movement rates etc, for bicycles? *Post may not contain traces of actual shame
__________________
It's all very well to be told to act my age, but I've never been this old before... Last edited by Luke Bunyip; 09-08-2020 at 05:41 PM. |
09-08-2020, 10:18 PM | #25 |
Join Date: Dec 2006
Location: Meifumado
|
Re: [AtE] Bicycling in the Post-Apocalypse
I could average 15 kph through light city traffic on a mountain bike, if that helps as a starting point.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
09-09-2020, 01:31 AM | #26 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [AtE] Bicycling in the Post-Apocalypse
High-Tech, p. 230.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
09-09-2020, 02:47 AM | #27 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
|
Re: [AtE] Bicycling in the Post-Apocalypse
__________________
It's all very well to be told to act my age, but I've never been this old before... |
09-09-2020, 08:58 PM | #28 | |
Join Date: Mar 2005
Location: Republic of Texas; FOS
|
Re: [AtE] Bicycling in the Post-Apocalypse
Quote:
For an example of post-apocalyptic use of bikes, see 90’s TV show Dark Angel. Lots of bicycle usage after a EMP magically knocks out all tech west of the Rocky Mountains. Jessica Alba is on the run (escaped genetic experiment) and works for “Jam Pony” as a Bike courier in a wrecked out Seattle. Now I need to go find and rewatch that show.
__________________
Our decades-old & rarely updated CarWars blog & Hotwheel conversion tutorial: North Texas Autoduel Association Last edited by LokRobster; 09-09-2020 at 09:00 PM. Reason: Form updated the page and we find it’s high tech pg230 |
|
09-10-2020, 09:39 AM | #29 | |
Join Date: Sep 2008
|
Re: [AtE] Bicycling in the Post-Apocalypse
Quote:
In later novels, some of the factions use bikes for mounted infantry, dragoon-style. They're maintaining a road network at that point, though it's not the Interstate any more. There's also plenty of cavalry for contrast. |
|
09-11-2020, 08:53 PM | #30 |
Join Date: Apr 2005
|
Re: [AtE] Bicycling in the Post-Apocalypse
The real reason that bikes don't appear that much in AtE settings is because they're just not cool enough for the aesthetic.
No matter how much you trick out your bike, it's hard to keep the other spiky-haired, mutant cannibals from laughing at your ride. There just aren't enough good places to mount the spikes or place the severed heads of your enemies. Silliness aside, what bikes are fantastic for in AtE settings is power generation. You don't need rubber tires in order to turn a bicycle into a 1/4 H-P (1 mutant-power) stationary engine. An elite cyclist can generate 400 watts of power per hour during a bike race. GURPS HT is a bit optimistic in estimating the amount of energy that a normal person can generate, but it's not too far off the mark. Even 100 watts/hr for an out-of-shape or sickly operator is enough to recharge batteries or operate small household appliances. There were also early 19th c. velocipedes which had metal-shod, wooden wheels. They were limited more by the lack of a decent drive and gearing system than by the wheels. Redesign a bike with a heavy-duty spring suspension system on the struts and seat and you don't need rubber tires. It might not be as efficient, but it could be made and maintained with TL5+ tech. |
Tags |
after the end, bicycling |
Thread Tools | |
Display Modes | |
|
|