02-15-2013, 01:01 PM | #21 | |
Join Date: Oct 2005
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Re: Mnemotropins as a permanent Advantage?
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02-15-2013, 02:06 PM | #22 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Mnemotropins as a permanent Advantage?
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02-15-2013, 02:24 PM | #23 |
Join Date: Mar 2010
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Re: Mnemotropins as a permanent Advantage?
It wouldn't.
Starting point budgets aren't subject to the Improvement Through Study rules (GURPS Basic, pg 292) or Time Use Sheets (GURPS Basic, pg 499). . More generally, Talent (Learning) +1 (Learning Time Reduction Only, -80%) [3/] Alternate Benefit: Talent Bonus applies to Maintaining Skills. Per the advice in GURPS Power Ups 3, on pg 21, you shouldn't allow more than 5 levels of this (50% learning reduction) unless the game you are running would generally allow a greater reduction from Talent. And it suggests that even then, a 50% reduction of learning time should be about as fast as ya can go. |
02-15-2013, 02:47 PM | #24 |
Join Date: Mar 2011
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Re: Mnemotropins as a permanent Advantage?
Advantages that allow "faster" learning through study:
Talents. Up to double the normal rate. You could model it as a talent. Although with the advent of Modular Abilities Cosmic Slotted you could build it as Modular Ability Cosmic Slotted 5 (only for talents that only speed learning-X%, Feature: Fluffed as a quick learner.) And use it to grab Talent 5 (the skill I'm studying) (Only for studying -80% Cost 42-X% You could buy Jumper (time) and repeatedly study in one period of time. You can add some limitations on too. Cost 100-X% Less sleep grants you an hour a day for two points. You can add limitations to model being a faster learner. Cost: 2 points/hr-X%. ATR: Doubles how fast you study. Cost: 100-X% All in all it seems that doubling rate of study should cost about 20 points. I do note one thing to be wary of, is that a lot of these methods multiply each other. Spending 100 points ATR gets you studying say... 6 times as fast. Spending 60 on ATR, MA, and less sleep gets you going 8 times as fast. If you add another similarly priced advantage its suddenly 16 times as fast for 80 points. P.S. Time travel is stupid. |
02-15-2013, 04:11 PM | #25 | |
Banned
Join Date: Aug 2004
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Re: Mnemotropins as a permanent Advantage?
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02-15-2013, 06:36 PM | #26 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Mnemotropins as a permanent Advantage?
I assume you can do this with basic ATR (just not further boosted with the enhanced version) and possibly with CM and Duplication if their are parts that benefit from practice. Naruto learned that trick and it was a rather cool episode when his teachers told him about it.
Further (and cheaper) Does not Sleep or No need to eat can save you time and thus let you put in more hours so are RAW ways to get what you want. Just change the special effect.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
02-16-2013, 08:29 PM | #27 |
Join Date: Apr 2006
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Re: Mnemotropins as a permanent Advantage?
In a THS game, the appropriate advantage would seem to be Perk: Equipment (bottle of mnemotropins) [1].
;D In other games... mreh... I dunno, I'm kinda leaning towards "no, this is a point crock." OTOH, if you're determined to have it: Doesn't Sleep costs, what, 25 points? Having 8 extra hours a day to study is like a 50% increase in study time, but not sleeping has other obvious benefits, so Learns Twice As Fast ought to cost less than twice 25 points... say, 40 points? Arguably, at that cost, no one would ever buy this unless they had good reason to think that their character would get more than 8000 hour-equivalents of study time during a campaign - or unless points aren't really an issue. OTOH, in a campaign where this advantage is freely available to PCs and presumably provides lifelong benefits, one might question why any resident of that setting wouldn't have it. Point crocks aren't quite as problematic if everyone gets them. |
02-16-2013, 11:27 PM | #28 |
Join Date: Sep 2007
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Re: Mnemotropins as a permanent Advantage?
There can be no universally fixed price that's fair, since there's a sliding scale of learning to be done. This is similar to the problem discussed in another thread with Can't Wear Armor for DR -- the value depends on how much DR is available from normal equipment and how much DR you buy.
In this case, the problem is also similar to the quandary you see between equipment and Advantages, particularly in cyberpunk or other cyborged games. There's always a problem when you can buy the same thing with two different currencies -- CP or money. In this case, the two currencies are CP and study time. |
02-17-2013, 03:29 AM | #29 |
Banned
Join Date: Aug 2004
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Re: Mnemotropins as a permanent Advantage?
Power-ups: Talents has rules for talents giving up to 50% reduction in training times, so maybe:
Modular Abilities: Cosmic Power (Only Talents With "No Skill or Reputation bonus, -?80?%" -50%) 5 levels [25] Whenever you start learning something you have a talent for it, that doesn't provide a Skill or Reputation bonus just 50% reduction in training times. |
02-17-2013, 11:34 AM | #30 | |
Join Date: Aug 2007
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Re: Mnemotropins as a permanent Advantage?
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As tot eh rest of it, if Doesn't Sleep does everything Learns Twice As Fast deos and more I really can't see changing more for the less capable Advantage. When I start deconstructing Talents out of a 5 pt Talent I gnerlaly get 3 for the Skill bonus, 1 pt for the smalish Reputation which leaves 1 pt for 10% reduction in learning time in a limited field. That'd be 5 pts for 50% in the field. So with this ,logic you're stuck somewhere more than 5 but definitely less than 20. Call it 10 or 15. Alternately, ATR(Learning Only) is probably a legitimate build and the Learning Only looks like amaxed out Limit to me which puts you back at 20.
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Fred Brackin |
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Tags |
bio-tech, improvement through study, mnemotropins, talent, time use |
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