12-30-2013, 08:28 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Education in 2100. Game-mechanical effects and statistics
Greetings, all!
By the time of the Fifth Wave, education improved a lot - two whole TLs worth of change. 'Desk schools' became deprecated, replaced by much more efficient and unconscious methods (FW34), such as casual VI-assisted education. Edutainment in 2100 allows counting ¼ of one's entertainment time as Study Time for skill acquisition purposes (FW35) for many skills. Mnemotropins (TS164) double the learning speed across the board (if you fork over their cost, which you probably should). For bioroids, Deep Learning (BIO143) is equivalent to 20 hours of Intensive Training per day (for up to 1½ years, though it's unlikely many would bother to spend that much). And then there's the use of Nootropics that allow increasing IQ after spending [point cost] weeks on the regime, with negligible side effects. So . . . just how many points in a profession is likely from someone straight out of a university in 2100? In 3e there were rules for calculating points spendable on skills based on age, but that is (a) deprecated and (b) not representative specifically of the university education. Well, apparently bioroids can be trained for up to 20 hours × 30 days × 2 (Intensive Training) / 200 (hours per point) == 6 skill points per month (doubled with Mnemotropins). Humans? That's what I'm trying to figure. Averaging 30 hours per week (lessons, plus homework/research-study, plus edutainment), let's say 40 weeks per year, that's about 1,200 hours, or 6 skill points per year (again, doubled with Mnemotropins). So that's up to 30 points distributed among skills after five years at the university. Does this look good enough for a setting that underwent two paradigm shifts compared to TL8 education technology? Thanks in advance! |
Tags |
education, improvement through study, mnemotropins, study |
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