Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-18-2016, 11:08 PM   #1
Discount Dan
 
Join Date: Nov 2016
Default Inquiry In Regards to Robots

Ok, let's get right to it. I'm beginning my epic adventure in being a GM in GURPS. A friend of mine wants to play a robot, however he wants specifics. So let's look at those specifics:
-Electricity as a weapon (I.E. a shoulder cannon that fires arcs of electricity.)
-Vibroblade (That's doable)
-Seeing people's electrical currents in the human body through walls.
-Powered by fusion

Now considering these choices, and the fact that I'm not too familiar with GURPS on it's own, how do I proceed? Can this be done? If so how? If not, what can be done?
Discount Dan is offline   Reply With Quote
Old 11-18-2016, 11:30 PM   #2
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default Re: Inquiry In Regards to Robots

Quote:
Originally Posted by Discount Dan View Post
Ok, let's get right to it. I'm beginning my epic adventure in being a GM in GURPS. A friend of mine wants to play a robot, however he wants specifics. So let's look at those specifics:
-Electricity as a weapon (I.E. a shoulder cannon that fires arcs of electricity.)
-Vibroblade (That's doable)
-Seeing people's electrical currents in the human body through walls.
-Powered by fusion

Now considering these choices, and the fact that I'm not too familiar with GURPS on it's own, how do I proceed? Can this be done? If so how? If not, what can be done?
-Innate attack with burning and surge
-IA with cutting, impaling, armor divisor, melee, st-based
-Probably Detect, with some limitations
-Doesn't Eat or Drink, Doesn't Breathe, maybd Doesn't Sleep, probably Maintenance
Dalillama is offline   Reply With Quote
Old 11-18-2016, 11:37 PM   #3
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Inquiry In Regards to Robots

First Make sure to Check out the Machine Meta Trained in Basic set.
Assuming you want these weapon built into his robot form.

For Electrical Attack you problem want Innate Attack (Burn) with the Surge enhancement! (the Basic set is missing some of it's text, the full text can be found in Powers and Power-ups: Enhancements)

the Vibroblade you want Innate Attack (Cut) with Melee Attack limitation, and the Armor Divisor enhancement

the seeming though Walls is Penetrating Vision advantage with Accessibly (Biological lifeforms only -20%) and probably "Sense Based, Vission, Reversed) so that it's linked to your eyes.

the Powered but fusion again look at the machine meta trains for Traits like Doens't Eat and Doesn't sleep and related advantages of a tireless machine
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 11-19-2016, 02:21 AM   #4
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Inquiry In Regards to Robots

Quote:
Originally Posted by roguebfl View Post
First Make sure to Check out the Machine Meta Trained in Basic set.
Meta-traits start on p262, and the Machine meta-trait is on p263.
johndallman is offline   Reply With Quote
Old 11-19-2016, 02:36 AM   #5
scc
 
Join Date: Mar 2013
Default Re: Inquiry In Regards to Robots

I'd suggest checking out some of the Transhuman Space stuff
scc is offline   Reply With Quote
Old 11-19-2016, 04:19 AM   #6
OldSam
 
OldSam's Avatar
 
Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: Inquiry In Regards to Robots

Starting with the Machine Meta-Trait is definitely a good idea, you already invested 25 CP at that point. How much CP can you spend for the character? Buying a bunch of Innate Attacks and special machine Advantages won't be cheap...

The player should probably focus on some specific advantages, because the general idea to be a humanoid robot usually includes too many points, being very strong, very intelligent (with digital mind), having special robot weapons etc. And even more important: The player should point out what are the <weaknesses> of that char, being a powerful robot char usually means getting a lot of disadvantages to pay the bill for the cool features.
Also that makes the char more interesting and fun to play, because these weaknesses are an important part of creating a team member, giving others the opportunity to fill out the gaps.

E.g. one fun idea could be something like: No Fine Manipulators [-30] : The robot - as a combat system - is not designed for fine work like using human tools, repairing things etc., so it has only quite rough gripping devices to lift or hold something.

Also 'Reprogrammable' is a classic robot disadvantage for example, giving you as the GM a plot hook to exploit that once in a while... ;) E.g. when the player accesses a network, database, other machines/devices, at some point there will be a virus infection, forcing a 'maintenance reboot' at a later time or so... ;)

Last edited by OldSam; 11-19-2016 at 04:42 AM.
OldSam is offline   Reply With Quote
Old 11-19-2016, 08:15 AM   #7
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Inquiry In Regards to Robots

Game mechanically, of course you can do any of those things. But there are larger questions that frame them.

How realistic is your campaign meant to be? Are you going for an accurate portrayal of technology as it really works, or a cartoonish or Golden Age supers effect where any handwavy rationale for an ability is okay if it sounds plausible, or something in between? The electric arc weapon, for example, probably isn't going to work in a "hard sf" physically realistic campaign, both because of the insanely high voltages needed to produce arcs of any length and because lightning is hard to aim.

How high is the TL? At TL9, if fusion is available, it will take a power plant that can't be installed in anything short of a large ship. At TL12, you may be able to justify a tiny plant inside a humanoid body.

What's the point budget for your campaign? On a typical 100 or 150 points, you won't be able to pay for a lot of innate attacks; just Doesn't Eat or Drink and Doesn't Breathe (the game mechanical equivalent of "fusion power plant") are 30 points. On a low-end superheroic 250 points, you can do a bit more. If all the PCs are built on 500 points, nothing you mentioned seems like a problem as far as cost is concerned.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 11-19-2016, 01:34 PM   #8
Varyon
 
Join Date: Jun 2013
Default Re: Inquiry In Regards to Robots

I'm going to answer in two ways - how to handle this with just Basic Set, and how to handle this with supplements.

Quote:
Originally Posted by Discount Dan View Post
Electricity as a weapon (I.E. a shoulder cannon that fires arcs of electricity.)
If an appropriate weapon is available as gear, a Weapon Mount will do it. If not, a Burning Innate Attack with Surge and possibly Side Effect: Stunning would be appropriate, maybe with Affliction: Stunning as an Alternate Ability (set weapon to stun).

If you have Power Ups 4, Arcing Surge would be a good option (reduces DR of metallic armor to 1).

Quote:
Originally Posted by Discount Dan View Post
Vibroblade (That's doable)
Quite - Cutting Innate Attack with appropriate damage and Armor Divisor, with a similar Impaling Innate Attack as an Alternate Ability, would work well.

My own preference, however, would be to build it as a Natural Weapon (Pyramid #3/65), which would be pretty straightforward. You could alternatively use Based on ST from Powers / Power Ups 4.

Quote:
Originally Posted by Discount Dan View Post
Seeing people's electrical currents in the human body through walls.
Either Penetrating Vision or Detect of some sort.

If you have Powers: Enhanced Senses, Detect with Precise, Analyzing, and Targeting could be nasty.

EDIT: I should note that any ability that can detect electricity well enough to find people will be able to flawlessly trace electrical wiring within walls, machines, and so forth, and will also function as a compass, for Absolute Direction. Humans generate very, very little electricity - unless going with a rubber science setting (which is fine!), you might want to have some other explanation for the character's ability to see through walls.

Quote:
Originally Posted by Discount Dan View Post
Powered by fusion
As noted, this will generally mean the character doesn't need to worry about food, water, etc. If nuclear dampening fields exist in your setting, the character would have a Weakness toward them.

If you have Powers and nuclear dampening fields exist, consider having some of the character's traits (Advantages, some Attribute levels, etc) have the Nuclear Power Modifier, and you'll want to use the Power guidelines to build that (will probably be -5%, but higher is possible depending on your setting). This will give the character a small discount on his traits, in exchange for losing them if he ever gets stuck inside a nuclear dampening field.

Last edited by Varyon; 11-19-2016 at 01:37 PM.
Varyon is online now   Reply With Quote
Old 11-19-2016, 06:42 PM   #9
Discount Dan
 
Join Date: Nov 2016
Default Re: Inquiry In Regards to Robots

Alright, so to respond to most of the feedback, I greatly appreciate it. To describe the campaign, as one person asked (I'm on mobile so I can't point them out) it's meant to be realistic to some degree. Additionally he wants magboots in his robot chassis and, apparently a charge shot akin to that of charging his electricity and firing it off in a blast. Is that possiblre. Finally, he wants to have it so if he dies, the party can pick up a blackbox from his robotic wreckage if it's still intact and put it into a new chassis. Could any of these things work?
Discount Dan is offline   Reply With Quote
Old 11-19-2016, 07:16 PM   #10
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Inquiry In Regards to Robots

Quote:
Originally Posted by Discount Dan View Post
Alright, so to respond to most of the feedback, I greatly appreciate it. To describe the campaign, as one person asked (I'm on mobile so I can't point them out) it's meant to be realistic to some degree. Additionally he wants magboots in his robot chassis and, apparently a charge shot akin to that of charging his electricity and firing it off in a blast. Is that possiblre. Finally, he wants to have it so if he dies, the party can pick up a blackbox from his robotic wreckage if it's still intact and put it into a new chassis. Could any of these things work?
Yes, those can all work.

The magboots are Clinging (Specialized: Magnetic, -50%).

The charge shot is likely taking the afore-mentioned Burning Attack w/ Surge and adding Takes Extra Time and maybe Costs Energy Reserve (price as Costs FP and purchase a separate Energy Reserve - same price as FP - for stunts like that, since if you take the Machine meta-trait you lack FP to spend on it). I'd make the cheaper of the charge shot or the regular electric attack as an Alternate Ability, but you might be able to just add Variable and Selectivity to it so you can "turn off" certain modifiers on the attack.

The black box is probably best represented as a form of Unkillable (2 or 3) or Extra Life. YMMV; Extra Life is cheaper, but it's a one-shot-and-done deal - you lose the trait after you have to use it - while Unkillable is able to be invoked many times, although it's easily 100+ points.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.