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Old 05-14-2020, 05:14 PM   #1
hcobb
 
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Default If you allow Staff to negate range to things touched...

... Does this also include casting Telekinesis on the staff itself at range?
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Old 05-14-2020, 06:08 PM   #2
larsdangly
 
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Default Re: If you allow Staff to negate range to things touched...

A related question: how many people apply a -1 modifier for thrown weapons or thrown spells vs. an adjacent hex? It is a 1 hex range, but someone I've always thought of that first hex as a freebee.
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Old 05-14-2020, 06:24 PM   #3
TippetsTX
 
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Default Re: If you allow Staff to negate range to things touched...

Quote:
Originally Posted by larsdangly View Post
A related question: how many people apply a -1 modifier for thrown weapons or thrown spells vs. an adjacent hex? It is a 1 hex range, but someone I've always thought of that first hex as a freebee.
I prefer that ruling as well.
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Old 05-14-2020, 06:39 PM   #4
Shostak
 
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Default Re: If you allow Staff to negate range to things touched...

Quote:
Originally Posted by hcobb View Post
... Does this also include casting Telekinesis on the staff itself at range?
No; since the staff itself is the target, it is not instrumental in the act of casting the spell.

As for thrown weapons and spells, yes, I've always played that adjacent hexes are at -1DX.
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Old 05-14-2020, 07:22 PM   #5
JimmyPlenty
 
Join Date: Dec 2017
Default Re: If you allow Staff to negate range to things touched...

In the related topic, I use -1 for range for 1 hex away. Just for the sake of consistency. (Part of me even says throwing some at someone that close (4ft.) would be tougher.)
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Old 05-15-2020, 02:18 AM   #6
Steve Plambeck
 
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Default Re: If you allow Staff to negate range to things touched...

I never saw a way to read the rules implying anything other than -1 for the adjacent hex. If you forgive that, then what's the adjustment for one hex further away? Do you start counting -1 for hex 2, then -2 for hex 3?

Not that I ever liked the -1 for the adjacent hex on a (T) spell. Hence a house rule: no -1 penalty if touching a voluntary subject with your Staff from an adjacent hex. Actually more simply you could forget the Staff and just say: if touching the volunteer, which has to be possible from the adjacent hex.
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Old 05-17-2020, 08:39 PM   #7
Skarg
 
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Default Re: If you allow Staff to negate range to things touched...

We always used the RAW -1 per hex for thrown weapons and Thrown spells (except when borrowing the GURPS thing about staff touch as a house rule).
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