05-14-2020, 01:55 PM | #1 | |||
Join Date: Dec 2017
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Healing Spell Idea
The problem with a healing spell in TFT is that, unlike the "I forgot how to cast it balance" in D&D. TFT spells can be cast to infinity if enough rest is given. That's why it seems many have healing potions poured into 7-11 Big Gulps for the journey.
The goal with these spells is too generate some healing heroes in the game. Quote:
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I thought of allowing another wizard to heal this spell's damage with the same spell, but thought against it since advanced wizards have powerstones and such. Will a 5/ST check save the wizard from half the damage? I always like an excuse to use ST for a roll. |
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05-14-2020, 04:33 PM | #2 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Healing Spell Idea
Let's just take a Molly who can cast spells to
"Regrows all missing parts of the subject and restores full health." "cure a plague victim, vampire, or werewolf" And once she reaches IQ 19 "restore any dead creature to life"
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-HJC |
05-14-2020, 05:46 PM | #3 |
Join Date: Dec 2017
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Re: Healing Spell Idea
Curious what part of this creates a Molly. The ST used to cast is rest-only damage. Please be more specific.
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05-14-2020, 06:14 PM | #4 |
Join Date: Sep 2018
Location: North Texas
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Re: Healing Spell Idea
I'm not a big fan of spells that don't work like other spells (real vs fatigue damage), but I like the out-of-the-box thinking. In my game, healing magic is implemented using a new XP-based character option called Powers. It is tied to positive energy channeling (not to be confused with divine channeling) which plays a significant role in my campaign.
I've actually been working on another set of Powers for psionic abilities and your ideas would probably work really well there.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
05-14-2020, 07:11 PM | #6 |
Join Date: Dec 2017
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Re: Healing Spell Idea
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05-14-2020, 08:13 PM | #7 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Healing Spell Idea
Mindy the Medic
ST 6, DX 9, IQ 17 Maul Staff(1d/1d+2) Goblinish, Humanish, Literacy, Master Physicker Cleansing, Regeneration, Staff V Relies on lots of apprentices to power her spells (and boost DX) My house ruling is that she can not apply Master Physicker after using Regeneration to raise the target from -20 ST to zero ST.
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-HJC Last edited by hcobb; 05-14-2020 at 08:24 PM. |
05-14-2020, 09:02 PM | #8 |
Join Date: Dec 2017
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Re: Healing Spell Idea
OK cool.
So, how does this figure into the spells I created? With a ST 6, going to be hard pressed to use the spells I made in the field. |
05-15-2020, 12:14 AM | #10 |
Join Date: Dec 2017
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Re: Healing Spell Idea
Master Physicker is only good after a fight, not during, and can only be used once for each battle.
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