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Old 11-20-2022, 02:52 PM   #1
hcobb
 
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Default Lock decay

Why should a Lock spell take a moment to cast then last forever?


Whatabout making the Lock decay one level per week since the last casting. So if you cast Lock 5 four weeks ago it only functions as Lock 1 now.
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Old 11-20-2022, 08:36 PM   #2
TippetsTX
 
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Default Re: Lock decay

Or perhaps distinguish between the spell and an enchantment version of LOCK. Only the latter would be permanent.

For the spell, you could make the duration dependent on the number of 'levels' applied...
LOCK 1 - 1 minute
LOCK 2 - 1 hour
LOCK 3 - 1 day
LOCK 4 - 1 week
LOCK 5 - 1 month

I think I would also change the cost structure, though. 2 ST is OK for the base spell, but each subsequent layer is x2 (i.e., 4 ST for LOCK 2 up to 32 ST for LOCK 5).
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Old 11-20-2022, 08:40 PM   #3
Shostak
 
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Default Re: Lock decay

Quote:
Originally Posted by hcobb View Post
Why should a Lock spell take a moment to cast then last forever?
Because it is more fun to not have to do the bookkeeping than it is to maintain a ledger.
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Old 11-26-2022, 09:26 PM   #4
TippetsTX
 
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Default Re: Lock decay

I'm also leaning towards making the KNOCK side of the spell more costly. It seems reasonable to me that undoing/unraveling LOCK should require more ST than was used to cast the original spell... unless the KNOCK spell is being cast by the same wizard who performed LOCK.

Maybe LOCK ST x2?
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Old 11-27-2022, 02:59 AM   #5
hcobb
 
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Default Re: Lock decay

Just add a die for Lock/Knock casting for each level of Lock in place.
  • To cast or remove 1st through 3rd Lock spell: 3/DX
  • To cast or remove 4th Lock spell: 4/DX
  • To cast or remove 5th Lock spell: 5/DX
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