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#11 | ||
Join Date: Mar 2006
Location: Iceland*
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In terms of savings on the common potions they use, the effective extra Income is probably less than 1 point of Independent Income at the PCs Wealth levels. In terms of Encumbrance savings and convenience, a point or two of Payload or Gizmo. Quote:
As the PC is specifically asking about the ability in regard to an elixir which has major negative side-effects in addition to the +4 Per and vampire senses it grants, I think I would like there to be a clear price difference, as the PC is effectively doubling the duration of influence or potential control by a dangerous, blood-sucking monster, who for all that she's an absolute stunner and seemingly has a sympathetic backstory, still survives by drinking human blood and draining their life energy, not to mention the vampire herself being enslaved by a necromancer / opium den mistress / major organised crime figure. It seems to be a Suspectablity of a sorts, increasing the duration of non-damaging Afflictions in ingested forms rather than reducing resistance rolls or increasing damage.
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#12 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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* Double bene from Potions of Agility, Strength, Wisdom, Healing etc. Quote:
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#13 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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This seems a lot like the Better (Gear) perk. Usually that lets you buy equipment with about 50% added value but I think it would be fair to let it give you about 50% more use out of standard gear.
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Tags |
alchemy, kromm replies, potions |
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