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#1 |
Join Date: Mar 2013
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OK, one of the problems I've got with Magic is that for potions it only offers Alchemy, which turns Alchemy into canned Magic and not it's own thing, and with this spell I hope I've fixed that:
Brew Potion Very Hard Brew a magical potion that contains a spell from another college that can effect only a single living target. While healing or enhancement most commonly used, baneful effects such as Beast-Rouser are not unheard of, if uncommon because their usefulness is limited. Mind Control spells can actually be brewed, but the targets behavior will be set up at the time of viewing or they will become suspectable to those around them, not the brewer. Factors such as increased duration or higher level are made when the potion is brewed and can't be changed later. All skill rolls are made when the potion is brewed and if needed later, such as for spells that have resistance, recorded. As the energy for a potion is contained in the potion they work in areas that are mana barren but magic still works, so one would work in the Great Desert of Yrth, but not on Homeline. Base Cost: Thrice the cost to cast the spell normally once all modifiers are accounted for, such as duration and high skill. Time to Cast: one hour per 10 energy expended. Must the brewed as a single, uninterrupted task, no sleeping. Prerequisites: Crate Water, one Food spell, and three different spells from different colleges. The GM may set further limitations, such as a minimum level in Alchemy or rare, exotic, or simply expensive ingredients, for any or all potions. |
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#2 | |
Join Date: Jun 2005
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So maybe I'm not understanding what your goal is?
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Bill Stoddard I don't think we're in Oz any more. |
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#3 |
Join Date: Jun 2006
Location: On the road again...
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Seems to me is that the goal is to replicate the Brew Potion feat from That Other Game, which allows healing and buffing spells to be brewed into potions rather than cast, use of the Craft (Alchemy) skill optional.
Basically, it's another way of producing the "canned magic" more in keeping with That Other Game's mechanics and metaphysics than GURPS's. Not sure if that's a good thing or not.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#4 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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My recommendation to scc:
Make your spell work more like the Enchantment rules and make it an Enchantment spell rather than a much better, far more versatile and powerful Delay or Hang spell. Because that's what you've made... Also you've completely removed grenade type potions from play if you follow your current set-up (which may be a bonus to you). |
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#5 |
☣
Join Date: Sep 2004
Location: Southeast NC
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If your skill is good enough to lower cost to maintain to zero, what keeps you from brewing a potion with infinite duration?
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RyanW My name is spelled without a B. Like Minnesota. |
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#6 |
Join Date: May 2011
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Cumulative penalties to casting? If you only have a single potion, no biggie, but if your party is walking around with 5 potions apiece, the penalties might become a burden until they use the potions. Which I guess could also be a feature rather than a bug? I dunno, it gives incentives to avoid miserly potion hoarding, if that is a thing.
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#7 | |
Join Date: Aug 2007
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Right now it's so much cheaper than a Spellstone that it's basically broken. It's not as portable or durable as a Spellstone so maybe it should get a discount for that.
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Fred Brackin |
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#8 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#9 | ||||||||
Join Date: Mar 2013
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Lots of replies, thank you very much.
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You guys have given me a lot to think about on this matter, so I'll sleep on it and try and preopare a better version for posting in the morning |
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#10 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Do you want to replace the current Alchemy system completely? Then go for using more Enchantment style rules, allow for other 'Alchemist' to be working in shifts casting the 'potion' or even for Apprentices to maintain the working (if not being able to add to it) while the Potion master sleeps. This will allow for the mega-potions to be brewable (without needing whacky munchkin hijinx), then yes. If you want this to be something a PC does for a few days as adventure prep, replacing the Hang Spell, then no. Quote:
Sleep can be gotten around. With apprentices (or other mages paid to do this) casting Lend Energy* the Potion Brewer can go for days before passing out. * With a combination of Lend Energy and Awaken spells being cast on him ... the Brewer never actually needs to sleep. Ever. This also means the Potion Brewers Guild is probably run by Liches. Which is kinda cool. |
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Tags |
alchemy, magic, potions |
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