07-21-2011, 01:03 PM | #31 | |
Join Date: Feb 2006
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Re: Glass Bottle vs. 9 mm Parabellum
For the Hollow don't mean homogeneous argument
The box on Basic pg380 definition includes Quote:
As for falling bottles breaking, I work in a recycling center; folks drop 'em, oft-times they bounce. I've never seen one survive the fall from the truck; at 4yds, wouldn't that be 1d-1 crushing?
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07-21-2011, 03:16 PM | #32 | ||
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: Glass Bottle vs. 9 mm Parabellum
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Also on the same page, the DR1/3HP is for a 10-square-foot section of 0.2 inch thick (5-6mm) plate glass. A small glass bottle is none of those. Personally, I'd say that a small glass bottle has DR0, and less than 1 HP.
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07-21-2011, 11:29 PM | #33 | |||
Join Date: Jan 2005
Location: Japan
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Re: Glass Bottle vs. 9 mm Parabellum
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07-21-2011, 11:31 PM | #34 |
Join Date: Jan 2005
Location: Japan
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Re: Glass Bottle vs. 9 mm Parabellum
Thank you all for replying!
I came to support the view that this question relates to wounding multipliers -- as pointed out by Kraydak and Kromm -- as opposed to HP and DR. The "Homogenous or not?" view is essentially an issue of wounding multipliers, but lacking Homogenous seems to open another can of worms: Do bottles have brain and vitals? Where is the borderline between "*1/5 vs. pi" (Homogenous) and "*1 vs. pi" (lack thereof)? This would be a sudden, big gap. The simplest way to assign a boosted wounding muliplier is to give Vulnerability disadvantage (p. B161). Vulnerability is a leveled trait (*2/*3/*4), so we can fine-tune the multiplier, e.g., from *0.2 through *0.4 and *0.6 to *0.8 (vs. piercing damage) by combining it with Homogenous, without adding any moving parts or living organs to inanimate objects. For example, if we assume the glass bottle in question (DR 1 and HP 3; Low-Tech, p. 34) have a Homogenous and Vulnerability (*4; cr, cut, imp and pi), it takes an injury of (9 - DR 1) * 4 (for Vulnerability) * 1/5 (for Homogenous) = 6.4 points. An injury of 6 points is necessary and sufficient to force the said bottle to make a death check.
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07-22-2011, 12:01 AM | #35 | |
Join Date: Jul 2008
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Re: Glass Bottle vs. 9 mm Parabellum
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However, that wouldn't do anything to address frailty to crushing damage, which is probably the most common fate of glassware! Making it easy to break a glass bottle with a bullet but hard to break it with a baseball bat wouldn't be very good.
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07-22-2011, 12:04 AM | #36 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Glass Bottle vs. 9 mm Parabellum
If the bottle's braced and fixed in place, sure. But in a normal situation, I can easily see a bat swiping a bottle off a counter, intact, where it then hits the floor and either breaks or rolls.
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07-22-2011, 12:34 AM | #37 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Glass Bottle vs. 9 mm Parabellum
I still don't see how it makes much difference what happens to the bottle unless it is integral to the adventure for some reason.
For example, let us assume that there is a glass Mason jar sitting on the kitchen counter during a gun battle. For all practical purposes, it is simply there for decoration; whether or not stray gunfire shatters it is irrelevant and a description of such fate is best relegated to "color commentary". However, if our old friend Sentient Blueberry Muffin decides to get inside of the Mason jar and use his telekinesis ability to fly around in it, then the DR, HP and IT: Homogenous would likely come into play. Not to mention making for a rather bizarre game...
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07-22-2011, 12:48 AM | #38 |
Join Date: Jul 2008
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Re: Glass Bottle vs. 9 mm Parabellum
The bottle has DR 1. If it can survive taking 1 point ofpenetrating crushing damage, then enough damage to break it is also enough to cause a human brain trauma. We're not talking about an inadvertant shove here.
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07-22-2011, 12:52 AM | #39 | |
Join Date: Mar 2006
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Re: Glass Bottle vs. 9 mm Parabellum
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07-22-2011, 01:39 AM | #40 |
Join Date: Oct 2005
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Re: Glass Bottle vs. 9 mm Parabellum
I would not give glass IT:Homogeneous. I guess when I think of unliving things as having IT: Homogeneous, I think of things where poking a hole in it does not destroy the functionality thereof. You can shoot a tin (Dr. Watson's dispatch box, perhaps) box or a wooden barrel with a 9mm, and probably put a hole in it. However, you haven't destroyed the box's ability to hold papers or the barrel's ability to hold dried fish. You'll have to put a lot more holes in them before they break down enough to no longer be functional. OTOH, it should be pretty easy to shatter a glass bottle with one decent shot. Thin glass probably should not be IT:Homogeneous.
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