Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-23-2016, 05:12 PM   #13
mehrkat
 
mehrkat's Avatar
 
Join Date: Feb 2005
Location: Austin Texas
Default Re: Archers and Mages Attacking Every Turn (DF)

I've been running a gaming group for over 3 years that allows archers to attack every turn. They have to make a fast-draw roll to pull the arrows.

I've also allowed wizards to cast with one turns fatigue build up in one turn with a skill modifier (that can be bought off with extra fatigue).

The archery rule worked fine the spellcaster not so much but I'm mostly without power gamers. I would probably try the spellcaster rule again but it needs additional tweaking.
__________________
He stared out in the distance to see the awesome might of the Meerkat war party.

Last edited by mehrkat; 06-23-2016 at 05:58 PM.
mehrkat is offline   Reply With Quote
 

Tags
action, archer, dungeon fantasy, mage, turn


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.