08-18-2013, 12:58 AM | #1 |
Join Date: Jul 2013
|
Very Fit and Spell Fatigue
Does the advantage Very Fit halve the fatigue cost of spells. It says that it halves fatigue loss.
I'm inclined to say it does but would like some input. |
08-18-2013, 01:00 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Very Fit and Spell Fatigue
It does not.
Specifically it only affects normal FP loss and recovery, not magic or powers.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
08-18-2013, 01:07 AM | #3 |
Join Date: Nov 2005
Location: Midwest, USA
|
Re: Very Fit and Spell Fatigue
B55: "In both cases, this advantage applies only to FP lost to exertion, heat, etc. It has no effect on FP spent to power psi or magic spells."
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
08-18-2013, 01:13 AM | #4 |
Join Date: Jul 2013
|
Re: Very Fit and Spell Fatigue
Thank you. I must have missed it.
|
08-18-2013, 05:34 AM | #5 |
Join Date: Jul 2012
|
Re: Very Fit and Spell Fatigue
If you want to regain FP from spells faster, try Recover Energy spell.
|
08-18-2013, 07:38 AM | #6 |
Join Date: Jul 2007
Location: One Mile Up
|
Re: Very Fit and Spell Fatigue
Regeneration (Fast or Better) (Fatigue Only +0%, Magic -10%) can amp that up, if the Recover Energy spell isn't good enough for you. Yeah, it's expensive - and for good reasons. If you have a magical Energy Reserve to keep it separate from Fatigue (4e Powers, p 119), you can also Regenerate that for the same cost (or +100% for both FP and ER).
|
08-18-2013, 09:48 AM | #7 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: Very Fit and Spell Fatigue
For how much it costs, I don't see why not to allow it to help recover FP spent on spells. FP from exertion should be FP from exertion, whether it's running or guiding the forces arcane. It shouldn't do anything to FP cost though, since that's the main balancer for magic anyway.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
08-18-2013, 10:02 AM | #8 | |
Join Date: Aug 2004
|
Re: Very Fit and Spell Fatigue
Quote:
__________________
"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
|
08-18-2013, 10:06 AM | #9 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: Very Fit and Spell Fatigue
I think keeping track of separate things of "this is FP I lost by running", "this is FP I lost by casting a spell", "this is FP I lost because someone shot me with a tranquilizer", etc. is more work than it's worth. It's like making each individual wound recover HP at different rates or from different things.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
08-18-2013, 11:25 AM | #10 | |
Join Date: Oct 2009
|
Re: Very Fit and Spell Fatigue
Quote:
|
|
Tags |
fatigue, very fit |
Thread Tools | |
Display Modes | |
|
|