07-13-2021, 07:50 AM | #21 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Anon's Animal Album
Foot Manipulators [-6] is how it is done in Template Toolkit 2, but it does seem to have some screw-ups relating to them. The birds with foot manipulators should have the avian meta-trait, while apes should get semi-upright and extra arms (foot manipulators), and monkeys and opossums should probably have horizontal and extra arms (foot manipulators). I don't think anything in this supplement should actually have foot manipulators as a disadvantage except as part of a meta-trait.
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07-13-2021, 03:04 PM | #22 | |
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Re: Anon's Animal Album
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07-13-2021, 04:33 PM | #23 | |
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Re: Anon's Animal Album
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Also the one page of animals has one of the steps being "buying IQ back to 10," If that means what I think it means a Black bear, which normally has IQ 4 is is now 120 points more expensive than it should be ([120] to get it up to 10) The best way to see if the numbers make any sense is to take one and using the Human baseline look at the total using the information from B455-460. Here is the Chimpanzee (B456): ST 11 [10]; DX 12 [40]; IQ 6 [-80]; HT 12 [20]; Will 10 [20]; Per 10 [20]; Speed 6; Dodge 9; Move 7 [5]; Arm ST +3 [15]; Bad Grip 2 [-10]; Brachiator [5]; DR 1 [5]; Sharp Teeth [`]; Wild Animal [-30]; Climbing-14 [2] Total sans Wild Animal [43], with Wild Animal [13]. That is way off of the [99] sans Wild Animal Totems gives us and Dead Broke is excluded so we don't have to worry about the [-25] that would have added to the Basic Set's total. IMHO it is better to just pull out GCS, set the point total to "0", and plug in attributes and traits adjusting the total for Wild Animal and Dead Broke. That is how I put together the Chimpanzee above.
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07-14-2021, 12:13 AM | #24 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Anon's Animal Album
Well hold on a minute.... See my reply below and decide if $5 is worth the time saved in math for just those 19 animals. The rest is great for its intended use as partial shapeshifting but not a full animal form. Though it does go into detail on Alternate Form and might be helpful there.
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As to the discrepancies in coost for the animals listed on p. 14 the costs are what a typical caster would use for shapechange either with Alternate Form, Morph, or a spell where IQ would not be lowered and per Kromm Dead Broke does not count as a valid disadvantage on the template since its just a temporary state. So its useful for that and maybe 1 other animal but the rest as you say might not fit his needs.
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07-14-2021, 01:29 AM | #25 | |
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Re: Anon's Animal Album
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Remember that Alternate Form and Morph are based on racial totals, and yes that does mean the same form doesn't cost the came across all races. The formula for Alternate Form is 15 + (form racial - native racial) x 0.9. If (form racial - native racial) < 0 than it is just [15] Chimpanzee is [43] since we are told to ignore Wild animal. Alternate Form for a human turning into a Chimpanzee is 15 + (43-0)*0.9 or 53.7 which rounds up to [54]...nowhere near the [99] we are given. For a Elf (Fantasy) at [70] the cost drops to [15] because being an Elf costs more than the racial for a Chimpanzee. Yes, this does make Alternate Form a royal pain to deal with because it has no set value but varies depending on the race that has it. Morph is even worse as at 100 points one is limited to any form not worth any more than your native racial one. For a human to change into a Chimpanzee Morph would cost [154]: 100 minimum for Morph and 54 for the racial since we are throwing out Wild Animal. An Elf only has to spend [100] because their racial gives them [70] to play with
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07-14-2021, 12:05 PM | #26 | ||
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Re: Anon's Animal Album
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Off by 3 points? hmm. Ok from scratch then (Chimpanzee, p. B455) as modified according to Totems. ST 11 [10]; DX 12 [40]; IQ 10 [0]; HT 12 [20]. Will 10; Per 10; Speed 6; Dodge 9; Move 7 [5]. SM 0; 140 lbs. Traits: Arm ST 3 [15]; Brachiator [5]; DR 1 [5]; Ham-Fisted 1 [-5]; Sharp Teeth [1]; Semi-Upright [-5]; Assumed Animal Form [-5]. Skills: Climbing-14 [8]. 94 points.... Might be errata, I need to look closer to see where that 5 points difference is. As to the bit about how the total price of Alternate Form changes based on the relative difference between the two racial templates (but only for the most expensive template) I dont see any relevance here. The person I responded to expressed a desire for template costs. You would use that to calculate the energy cost for a spell or the point costs for an advantage like Alternate Form and doing that is far faster than doing that plus the math for the template.
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07-14-2021, 09:50 PM | #27 | |||||
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Re: Anon's Animal Album
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ST 11; DX 12; IQ 6; HT 12. Will 10; Per 10; Speed 6; Dodge 9; Move 7. SM 0; 140 lbs. Traits: Arm ST +3; Bad Grip 2; Brachiator; DR 1; Sharp Teeth; Wild Animal. Skills: Climbing-14. Regarding Climbing-14, I should have uses GCS to make use I was doing the math right. Oops. Quote:
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If he wants actual base animal templates and I had to recommend a book I would point to Dungeon Fantasy 5: Allies. It gives you 19 critters (10 natural, 9 supernatural) to work with that are fully stated out with points every step of the way. one of these is the Chimp(anzee); [54] when we remove the Familiar [-22] disadvantage. For shapeshifting we have to throw out all the mental advantages (Wild Animal and Dead broke aren't there so we don't have to worry about those). This gets us another [12] for [66] The alternate form for a human is [15] + [66*.9 - 0] or [75] rounding up.
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07-14-2021, 10:12 PM | #28 | |
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Re: Anon's Animal Album
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Not adjusting for that is [138]...ouch. With the adjustment it is a saner [58]. Alternate form for a human is [68]...still nowhere near the [99] totem gives us. Using the IQ 10 gets us [140].
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07-14-2021, 10:53 PM | #29 | |
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Re: Anon's Animal Album
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07-15-2021, 01:37 AM | #30 |
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Re: Anon's Animal Album
3rd printing.
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