06-28-2019, 10:58 PM | #21 |
Join Date: Nov 2010
Location: Arizona
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Re: Upgrading Healing Potions
Clearly none of you ever played with my first TFT group.
Careful DM-ing? Hah! They spit on your careful DM-ing! Player Planning? We don't need no stinkin' planning! Availability of healing as a limitation on combat? Pfui! Healing, schmealing, unsheathe our swords! Players can destroy the most carefully contrived plans, the most liberal hints, the most available of information, the most powerful of creatures! Against players, the best laid plans gang aft aglee. Especially that crowd. In the end, I provided extra healing as a form of self-defense -- I was getting bored with all the new character creation, and thought it might be nice to see the players survive more than a session or two with the same character... |
07-02-2019, 04:57 PM | #22 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Upgrading Healing Potions
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07-02-2019, 04:59 PM | #23 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Upgrading Healing Potions
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07-04-2019, 07:00 PM | #24 |
Join Date: Nov 2010
Location: Arizona
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Re: Upgrading Healing Potions
LOL! Actually they were -- the most fun group I ever gamed with! It wasn't so much the game as the group, if you know what I mean... ;-)
They did the same kind of stuff in Call of Cthulhu, and you can just imagine how well that went! |
06-09-2023, 10:59 AM | #25 |
Join Date: Sep 2022
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Re: Upgrading Healing Potions
I know this is an old thread, but I have been reading through some of them and wanted to add what I have house ruled.
Like posted, my Healing Potions heal 1d3. I have also House Ruled that the Physicker talent heals 3 ST and that the Master Physicker can heal 5 damage (instead of 3) if he has a kit, or 2 without one. It still takes them 5 minutes. Also, A Priest that has the Physicker or Master Physicker talent can “pray” to his god(s) for assistance in the healing of his or a companion's wounds. On a 4d6 vs IQ roll, the Priest adds 1 to the number of hits that he/she can heal as a Physicker or Master Physicker. My wife and I have been playing alot of Barbarians of Lemuria lately, but I am itching to get back to some TFT. |
06-10-2023, 12:10 PM | #26 | |
Join Date: Dec 2021
Location: Indiana
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Re: Upgrading Healing Potions
Quote:
There are healing potions in the Death Tests that heal multiple hits. There is one that heals 4 hits, another that heals 1-6 with a die roll Therefore, they do exist on TFT. So, as a result, one of the PCs in my game has been working with a Master Physicker that is also an Alchemist to figure out how to reproduce them. They aren't there yet but, it does open up the possibility to have more powerful healing potions. |
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06-10-2023, 01:23 PM | #27 |
Join Date: Sep 2018
Location: North Texas
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Re: Upgrading Healing Potions
Variable potency makes a lot of sense in potions to me. It represents some unpredictability in the creation process which feels pretty accurate.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
06-10-2023, 02:05 PM | #28 |
Join Date: Oct 2015
Location: New England
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Re: Upgrading Healing Potions
Damage is almost always variable, so why not healing?
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06-11-2023, 08:11 AM | #29 |
Join Date: Dec 2021
Location: Indiana
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Re: Upgrading Healing Potions
I like the idea of the standard single healing potions and also having multiples available. However, it seems to be working out that a healing potion with multiples will be more expensive than buying the same number of single potions. At least, that's how it is working out in my game. It's not completely settled yet.
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